Joseph Cavanaugh

Joseph has been at NVIDIA since 2011, on the DirectX performance team. He has worked on improving application performance in NVIDIA drivers and leads cross-team application performance efforts for ray-tracing titles.
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Posts by Joseph Cavanaugh

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Rendering / Ray Tracing

Advanced API Performance: CPUs

This post covers CPU best practices when working with NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API... 4 MIN READ