Henry Moreton

Henry Moreton is a Distinguished Engineer in the architecture group at NVIDIA. He joined NVIDIA in the fall of 1998. From 1984 to 1998 he worked at Silicon Graphics. In 1992 he received a Ph.D. from the University of California, Berkeley. He has published in the areas of curve and surface modeling, rendering, texture mapping, video and image compression, and unmanned submarine control. He has over seventy-five patents in the areas of optics, video compression, graphics, system & CPU architecture, and curve & surface modeling & rendering. Current interests include the evolution of graphics programming models and, API design and hardware architecture of highly parallel programmable devices.

Posts by Henry Moreton

Game Development

Turing Texture Space Shading

Turing GPUs introduce a new shading capability called Texture Space Shading (TSS), where shading values are dynamically computed and stored in a texture as… 6 MIN READ
Game Development

NVIDIA Turing Architecture In-Depth

Fueled by the ongoing growth of the gaming market and its insatiable demand for better 3D graphics, NVIDIA® has evolved the GPU into the world’s leading… 44 MIN READ