Greg Palmer

Greg Palmer is an NVIDIA distinguished engineer in the GPU Architecture group. Since the Fermi generation in 2006, Greg has served as a systems architect for the GPU Frontpipe. He mainly focuses on work distribution and scheduling within the GPU, context scheduling and synchronization, graphics and compute preemption mechanisms, and the Multi-Instance GPU capability. Prior to NVIDIA, Greg designed ASICs at several supercomputing and networking startups.
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Posts by Greg Palmer

Simulation / Modeling / Design

NVIDIA Hopper Architecture In-Depth

Today during the 2022 NVIDIA GTC Keynote address, NVIDIA CEO Jensen Huang introduced the new NVIDIA H100 Tensor Core GPU based on the new NVIDIA Hopper GPU... 36 MIN READ