Eugene Zhidkov

Eugene is a compute devtech manager for emerging workloads at NVIDIA. His team brings speed-of-light acceleration to large CSP and enterprise workloads with advances in GPU compression and data processing. Before NVIDIA, Eugene helped Apple evolve their GPU HW and SW to strong-scale from phones to Ultra chips, focusing on professional applications and ML, co-designing new metal features together with top-tier application ISVs. Eugene holds an MSc in Computer Science and Applied Math.
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Posts by Eugene Zhidkov

Developer Tools & Techniques

Cut Checkpoint Costs with About 30 Lines of Python and NVIDIA nvCOMP

Training LLMs requires periodic checkpoints. These full snapshots of model weights, optimizer states, and gradients are saved to storage so training can resume... 12 MIN READ