Eugene d'Eon

Eugene is a research scientist at NVIDIA with 20 years of experience rendering digital humans. He has published papers and a book on the topics of linear transport theory, subsurface scattering, rough surface scattering, hair reflectance, and Monte Carlo methods. Eugene has also contributed to the Manuka, Arnold and Omniverse RTX renderers.
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Posts by Eugene d'Eon

Simulation / Modeling / Design

NVIDIA Research: An Analytic BRDF for Materials with Spherical Lambertian Scatterers

Researchers at NVIDIA presented a new paper “An Analytic BRDF for Materials with Spherical Lambertian Scatterers” at Eurographics Symposium on Rendering... 3 MIN READ