Edward Liu

Edward Liu is a Senior Real Time Rendering Engineer at NVIDIA, focusing on R&D of graphics and rendering technologies on future SW/HW architectures. He is interested in real-time and offline rendering, game engine architectures, light transport simulation, image reconstruction and generating cool images with deep learning. Previously he also worked as a Developer Technology Engineer at NVIDIA, performing low-level optimizations on GPUs and worked on various novel algorithms such as Lens Matched Shading for next-gen GPUs. In his spare time, he enjoys travelling and landscape photography.
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Posts by Edward Liu

Simulation / Modeling / Design

Coffee Break Series: Ray Tracing in Games with NVIDIA RTX

Ray tracing will soon revolutionize the way video games look. Ray tracing simulates how rays of light hit and bounce off of objects, enabling developers to... 8 MIN READ