Daniel Koch

Daniel Koch is a senior graphics system software engineer at NVIDIA. Daniel works to enable open graphics standards on NVIDIA mobile and embedded devices. Daniel is the elected chair of the Vulkan Ray Tracing subgroup at Khronos and a representative for NVIDIA on the Vulkan, Vulkan SC, and SPIR working groups.
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Posts by Daniel Koch

Computer Vision / Video Analytics

Using Vulkan SC for Safety-Critical Graphics and Real-time GPU Processing

GPU-accelerated processing is vital to many automotive and embedded systems. Safety-critical and real-time applications have different requirements and... 4 MIN READ