DEVELOPER BLOG

Chris Wyman

Chris Wyman is a principal research scientist in the NVIDIA real-time rendering research group, where he looks at a variety of problems ranging from lighting, shadowing, global illumination, BRDFs, sampling, filtering, denoising, antialiasing, and how to efficiently build GPU algorithms and data structures to solve these problems. Before NVIDIA, he was an associate professor at the University of Iowa. He has a PhD from the University of Utah and a BS from the University of Minnesota.

Posts by Chris Wyman

Graphics / Simulation

Lighting Scenes with Millions of Lights Using RTX Direct Illumination

At GTC Fall 2020, NVIDIA announced an upcoming developer SDK, RTX Direct Illumination (RTXDI), which enables and accelerates the rendering of dynamic direct… 7 MIN READ