Charles de Rousiers

Charles de Rousiers is a software engineer within the Frostbite engine team at Electronic Arts. He works lighting, material, & post-processes, and help to move the engine onto physically based rendering principles. He has obtained his PhD in Compute Science at INRIA in 2011, after studying realistic rendering of complex materials.
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Posts by Charles de Rousiers

Simulation / Modeling / Design

Video Series: Real-Time Ray Tracing for Interactive Global Illumination Workflows in Frostbite

Real-time ray tracing is upon us. Electronic Arts leads the charge in integrating the technology on an engine level. This video series features Sebastien... 5 MIN READ