Cem Cebenoyan

Cem Cebenoyan heads up the Game Engines and Core Tech team at NVIDIA, focusing on working with game engines and building solutions to next-gen rendering challenges for games. He's been at NVIDIA for (practically) his whole life, leading teams in graphics, games, computer vision, and automotive.
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Posts by Cem Cebenoyan

Simulation / Modeling / Design

Tips and Tricks: Getting the Best Ray Tracing Performance Out of Unreal Engine 4.23

Roughly five months ago, we introduced you to the new ray tracing support (via DirectX Raytracing) in the 4.22 release of Unreal Engine. Recently, Epic Games... 6 MIN READ
Simulation / Modeling / Design

Introduction to Ray Tracing in Unreal Engine 4.22

Epic Games is adding ‘Early Access’ support for ray tracing through the DirectX Raytracing API (DXR) to Unreal Engine with the pending release of Unreal... 12 MIN READ