Cliff Burdick

Cliff Burdick is a senior developer technology engineer at NVIDIA, where he focuses on optimizing GPU code for signal processing, numerical computing, and GPU and networking IO.

Posts by Cliff Burdick

Technical Walkthrough 1

Speeding up Numerical Computing in C++ with a Python-like Syntax in NVIDIA MatX

MatX is an experimental library that allows you to write high-performance GPU code in C++, with high-level syntax and a common data type across all functions. 6 MIN READ