Brandon Rowlett

Brandon Rowlett is a dev tech at NVIDIA, where he helps game developers integrate AI into their titles. He focuses on local AI models that run efficiently on consumer GPUs, working primarily in Python and C++. With 25 years of experience in game development and AI, he has contributed to technologies such as DLSS and DLSS 3 frame generation.
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Posts by Brandon Rowlett

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Agentic AI / Generative AI

How to Minimize Game Runtime Inference Costs with Coding Agents

NVIDIA ACE is a suite of technologies for building AI agents for gaming. ACE provides ready-to-integrate cloud and on-device AI models for every part of in-game... 10 MIN READ