DEVELOPER BLOG

Brandon Lloyd

Brandon Lloyd is a senior software engineer who has been working on various aspects of ray tracing at NVIDIA for the last seven years. Previously, he received a Ph.D from the University of North Carolina at Chapel Hill in computer science and worked five years in the Extreme Computing Group at Microsoft.

Posts by Brandon Lloyd

Graphics / Simulation

Implementing Stochastic Levels of Detail with Microsoft DirectX Raytracing

Level-of-detail (LOD) refers to replacing high-resolution meshes with lower-resolution meshes in the distance, where details may not be significant. 14 MIN READ