Ana Mihut

Ana Mihuț is a graphics DevTech engineer at NVIDIA, where she focuses on optimization and integration of novel rendering techniques in game engines. Prior to NVIDIA, she worked at Foundry as a rendering software engineer contributing to motion picture VFX rendering. Ana holds a Ph.D. in computer science from Newcastle University.

Posts by Ana Mihut

Technical Walkthrough 0

Advanced API Performance: Mesh Shaders

Mesh shaders are designed to overcome the bottlenecks of the fixed layout used by the classical geometry pipeline. 3 MIN READ