Ana Mihut

Ana Mihuț is a graphics DevTech engineer at NVIDIA, where she focuses on optimization and integration of novel rendering techniques in game engines. Prior to NVIDIA, she worked at Foundry as a rendering software engineer contributing to motion picture VFX rendering. Ana holds a Ph.D. in computer science from Newcastle University.

Posts by Ana Mihut

Technical Walkthrough 0

Advanced API Performance: Vulkan Clearing and Presenting

This post covers best practices for Vulkan clearing and presenting on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all... 3 MIN READ
Technical Walkthrough 0

Advanced API Performance: Mesh Shaders

This post covers best practices for mesh shaders on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API Performance... 3 MIN READ