Ana Mihut

Ana Mihuț is a graphics DevTech engineer at NVIDIA, where she focuses on optimization and integration of novel rendering techniques in game engines. Prior to NVIDIA, she worked at Foundry as a rendering software engineer contributing to motion picture VFX rendering. Ana holds a Ph.D. in computer science from Newcastle University.
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Posts by Ana Mihut

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Simulation / Modeling / Design

Advanced API Performance: Vulkan Clearing and Presenting

This post covers best practices for Vulkan clearing and presenting on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all... 3 MIN READ
A graphic of a computer sending code to multiple stacks.
Simulation / Modeling / Design

Advanced API Performance: Mesh Shaders

This post covers best practices for mesh shaders on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API Performance... 3 MIN READ