DEVELOPER BLOG

Ashwin Kolhe

Ashwin Kolhe is a senior manager at NVIDIA. His team is responsible for the SPIR-V and GLSL shader compiler development in the Vulkan and OpenGL ecosystems. For the last 12 years, he has contributed to important projects such as NVIDIA Ray Tracing, Nintendo Switch, Turing Mesh Shaders, and the SPIR-V IR specification, the de facto Vulkan shading IR. He's the original author of the NVIDIA SPIR-V compiler, and has added support for several language extensions as well as shader debugger support for NVIDIA NSight developer tools. His team co-authored the NVIDIA RTX extension that showcases the power of real-time ray tracing.

Posts by Ashwin Kolhe

Graphics / Simulation

Bringing HLSL Ray Tracing to Vulkan

This post was revised March 2020 to reflect newly added support in DXC for targeting the SPV_KHR_ray_tracing multi-vendor extension. DirectX Ray Tracing (DXR)… 9 MIN READ