Adam Smith is an NVIDIA compiler engineer working with the HPC SDK group. Adam's primary focus is on the OpenACC application programming interface targeting NVIDIA GPUs.
Posts by Adam Smith
Simulation / Modeling / Design
Nov 18, 2020
Detecting Divergence Using PCAST to Compare GPU to CPU Results
Parallel Compiler Assisted Software Testing (PCAST) is a feature available in the NVIDIA HPC Fortran, C++, and C compilers. PCAST has two use cases. The first...
14 MIN READ