Technical Walkthrough 0

Improving Player Performance with Low Latency as Evident from FPS Aim Trainer Experiments

We've been collaborating with The Meta, makers of the popular KovaaK's FPS aim trainer game, for some time now to distribute experiments to their players. Our... 16 MIN READ
Technical Walkthrough 2

Understanding the Visualization of Overhead and Latency in NVIDIA Nsight Systems

Recently, a user came to us in the forums. They sent a screenshot of a profiling result using NVIDIA Nsight Systems on a PyTorch program. A single launch of an... 14 MIN READ
Technical Walkthrough 0

Aiming Faster in Games with Low Computer System Latency

Figure 1. A screenshot from our experimental FPS game, called First Person Science. Players must aim at and click on the green targets to eliminate them.... 6 MIN READ