Developer Tools & Techniques
Jul 16, 2026
Integrating Context-Aware Video AI Agents Into Enterprise Workflows
A video analytics AI agent that can perceive, reason, and act based on massive amounts of video footage must be integrated with existing workflows and...
14 MIN READ
Jul 15, 2026
Develop Lightweight USD Runtimes Faster with AI Agents
OpenUSD is an open, extensible framework that provides a common scene description language for physical AI. It enables teams to bring CAD data, simulation...
10 MIN READ
Jul 15, 2026
Building Faster Cryptography with Carryless Multiplication in NVIDIA CUDA 13.3
For over fifteen years, x86 CPUs have shipped with a dedicated hardware instruction for carryless multiplication. It’s a small but stubborn primitive that sits...
9 MIN READ
Jul 14, 2026
How to Run an Autoresearch Workflow with RL Agent Skills and NVIDIA NeMo
Coding AI agents are becoming practical operators for long-running machine learning (ML) workflows. They can inspect repositories, set up runtimes, resolve...
15 MIN READ
Jul 13, 2026
NVIDIA Ising Decoding Cuts Color Code Logical Error Rates by Over 300x
Useful quantum computers will require fault tolerant logical operations. Researchers are actively exploring many different quantum error correction (QEC) codes...
6 MIN READ
Jul 10, 2026
Reducing High-Bandwidth Memory Bottlenecks in JAX-Based LLM Training with Host Offloading
Large language model (LLM) training workloads increasingly run into GPU memory limits before compute is fully used. Model weights, gradients, optimizer states,...
9 MIN READ
Jul 10, 2026
Kernel Fusion in NVIDIA CUDA: Optimizing Memory Traffic and Launch Overhead
There are many ways to optimize code for GPUs. In this post, you’ll learn how kernel fusion can improve memory bandwidth and reduce kernel launch overhead,...
10 MIN READ
Jul 10, 2026
AI Model Co-Design: Hardware-Friendly LLM Design
AI performance comes down to three dimensions: Accuracy: How well the model reasons and produces outputs Throughput: How many tokens per second a...
17 MIN READ
Jul 10, 2026
Accelerating End-to-End Co-Folding Performance with NVIDIA BioNeMo Agent Toolkit
Biomolecular structure prediction and co-folding with models like OpenFold3 are now mainstream, large-scale workloads powering drug discovery and protein...
9 MIN READ
Jul 08, 2026
Running Low-Latency Analytical Workloads with GPU-Accelerated Presto on NVIDIA GB200 NVL72
Presto is an open source, distributed SQL engine for running fast, interactive queries on very large datasets. On NVIDIA GPUs, Presto delivers peak performance...
8 MIN READ
Jul 07, 2026
Maximize Spectral Efficiency with AI-Native RAN and NVIDIA AI Aerial
Spectrum is one of the most valuable assets in wireless communications. Over the last 30 years, telecom operators in the US have spent more than $240B to...
10 MIN READ
Jul 07, 2026
Building an Analysis AI Agent for Industrial Alarm Management with NVIDIA Nemotron
Industrial machinery generates more alarms than technicians can triage. For each important alarm requiring follow-up, the technician pulls historical context,...
11 MIN READ
Jul 06, 2026
Enhancing Goodput in Large-Scale LLM Training with Nonuniform Tensor Parallelism
Training LLMs at massive scale brings unique infrastructure challenges, especially as jobs span thousands of GPUs and run for extended periods. The longer...
7 MIN READ
Jun 30, 2026
Optimizing a Neural Reconstruction Pipeline Using NVIDIA Nsight Developer Tools
NVIDIA Omniverse NuRec is a neural reconstruction pipeline for building high-fidelity 3D representations of real-world environments from multisensor data such...
10 MIN READ
Jun 26, 2026
Creating the NVIDIA Nemotron 3 Ultra NVFP4 Checkpoint with NVIDIA Model Optimizer
As context windows grow longer, moving large model weights efficiently becomes critical to performance. A common way to address this is quantization, an...
16 MIN READ
Jun 25, 2026
Streamlining Resource Binding with End-to-End Support for Vulkan Descriptor Heaps
Shaders are GPU programs that process visual data—such as rays, pixels, geometry, and textures—to produce specific rendering effects. Shaders find necessary...
9 MIN READ