This tutorial walks you through the various user interface components of the Apex plug in for Maya.
This tutorial explains how to simulate a trench coat that has thickness to it. Thick cloth is made up of two surfaces, and inner and an outer that together form thick cloth. This is referred to as the Latch to Nearest feature in Apex. You will learn about Latch to Nearest and more about the various clothing attributes on top of reviewing Max Distance and Ragdoll authoring.
This tutorial provides step by step instructions on how to export clothing to the Unreal 3 engine.