This first tutorial walks you through the various user interface components of the Apex plug in for 3dsmax.
This tutorial walks you through creating a basic flag with Apex Clothing serving as the cloth for the flag. You will learn how to use Max Distance, set up a basic Ragdoll, and gain a brief overview of common attributes. (Tutorial Files)
Prerequisite: 3dsmax Setup and UI Tour, Knowledge of bone hierarchies, skinning envelopes, and basic timeline navigation.
This first tutorial explains how to simulate a trench coat that has thickness to it. Thick cloth is made up of two surfaces, and inner and an outer that together form thick cloth. This is referred to as the Latch to Nearest feature in Apex. You will learn about Latch to Nearest and more about the various clothing attributes on top of reviewing Max Distance and Ragdoll authoring. (Tutorial Files)
Prerequisite: Waving Flag Tutorial, Cape Tutorial
This tutorial is a culmination of the previous 3 tutorials. Backstop Offset and Backstop Radius will be introduced. These features are for characters with more conforming wardrobe elements. They allow for a better silhouette to be portrayed beneath the character and offer a fast, yet powerful way to deal with collision. (Tutorial Files)
Prerequisite: Waving Flag Tutorial, Cape Tutorial, Trench Coat Medium Tutorial
This tutorial shows you how to export clothing to Unreal Engine 3. (Tutorial Files)
Prerequisite: Trench Coat Tutorial, Knowledge of UE3, 3dsMax 2.6 clothing plug-in and at least the 2011 October release of UE3.Note: The 2.7 3dsMax clothing plug-in (APEX 1.1) won't work with the Unreal 3 (October release).
This tutorial shows you how to setup clothing LOD on a flag in 3dsMax and how to add the asset with LOD into Unreal Engine 3. (Tutorial Files)
Prerequisite: Waving Flag Tutorial, Knowledge of UE3, 3dsMax 2010 or newer, 3dsMax 2.71 clothing plug-in or newer and at least the 2012 March QA release of UE3.