This first tutorial walks you through the various user interface components of the Apex plug in for 3dsmax.
This tutorial walks you through creating a basic flag with Apex Clothing serving as the cloth for the flag. You will learn how to use Max Distance, set up a basic Ragdoll, and gain a brief overview of common attributes.
This tutorial builds on the previous lesson by applying the same principles and features to an animated character.
This first tutorial explains how to simulate a trench coat that has thickness to it. Thick cloth is made up of two surfaces, and inner and an outer that together form thick cloth. This is referred to as the Latch to Nearest feature in Apex. You will learn about Latch to Nearest and more about the various clothing attributes on top of reviewing Max Distance and Ragdoll authoring.
This tutorial is a culmination of the previous 3 tutorials. Backstop Offset and Backstop Radius will be introduced. These features are for characters with more conforming wardrobe elements. They allow for a better silhouette to be portrayed beneath the character and offer a fast, yet powerful way to deal with collision.
This tutorial shows you how to export clothing to Unreal Engine 3.
This tutorial shows you how to setup clothing LOD on a flag in 3dsMax and how to add the asset with LOD into Unreal Engine 3.