NVIDIA RTX Memory Utility (RTXMU)
Reduce memory consumption with an open-source solution.
RTXMU Product Benefits
RTXMU reduces the time it takes for a developer to integrate compaction and suballocation into an NVIDIA RTX™ title.
Eliminate Wasted Memory
For applications using RTXMU, NVIDIA RTX GPUs get a ~50% reduction in memory footprint.
Scenes with thousands of small unique bottom-level acceleration structures (BLAS) benefit greatly from suballocation.
To support as many developers as possible, RTXMU is open source and available on GitHub.
Using RTXMU as a Suballocator
Using RTXMU for Compaction
RTXMU Compaction and Suballocation Analysis
NVIDIA RTX NEWS
Optimize Your Ray Tracing Graphics with the New NVIDIA RTX Branch of Unreal Engine 5
This feature-rich branch is fully compatible with Unreal Engine 5, and contains all of the latest developments from NVIDIA in the world of ray tracing.
Raising the Bar for Path-Traced Rendering in Unreal Engine 5: Q&A with 3D Artist Daniel Martinger
3D Artist Daniel Martinger discusses how he captured the attention of the computer graphics world with a path-traced rendered scene using an NVIDIA RTX 3090 and Unreal Engine 5.
Shaping the Future of Graphics with NVIDIA Technologies in Unreal Engine 5
With the launch of Unreal Engine 5, NVIDIA announces support with key RTX technologies for developers to propel their games and experiences to the next level.
Ray Tracing Updates Available through NVIDIA SDKs and the NVIDIA Branch of Unreal Engine
Developers can access the latest versions of RTXGI, RTXDI, NRD, and OptiX through our SDKs and select technologies through the NVIDIA Branch of Unreal Engine.
See All NVIDIA Ray Tracing News
RTXMU Session On-Demand
Ready to start developing with RTXMU?