Download RTX Path Tracing
System Requirements
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Operating Systems |
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Dependencies |
Requires 531.18 driver or newer DirectX12. Vulkan API |
Development Environment |
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Latest Version for RTX Path Tracing
RTX Path Tracing v1.3
Features:
- Environment Map Refactor: dynamic procedural skies, higher resolutions, runtime texture compression and baking of directional lights now supported
- SDK updates bringing feature, image quality improvements and bug fixes
Please review the license agreement and check the box below to indicate that you accept it and access RTX Path Tracing.
I Agree To the Terms of the NVIDIA RTX SDKs License Agreement
FAQ
A: Modern real-time ray tracing in games takes a hybrid approach - combining traditional rasterization-based rendering techniques with some ray-tracing effects. Real-Time Path Tracing accurately simulates the physical properties of light and all light in a scene is sampled stochastically.
A: RTX Path Tracing is for developers interested in leveraging an optimized path tracing solution suitable for real-time applications such as video games. This will allow your games to shine by delivering the highest quality rendering solution leveraging the full power of NVIDIA latest Ada series of GPUs.
A: RTX Path Tracing provides developers with the key components necessary to build a real-time path tracer that can run on the latest NVIDIA GPUs. At launch, these components include direct illumination (RTXDI) and coherent ordering of ray-traced workloads (SER) for your lighting pipeline. AI-powered super resolution (DLSS) and denoising (NRD) for your post-processing pipeline. Additional features will be added in subsequent updates to the SDK.
A: Yes, you can decide which components are most relevant to your application and use case.
A: RTX Path Tracing is designed to leverage the power and feature set of the latest NVIDIA Ada series GPUs and contains several components that require NVIDIA GPUs to run including DLSS.
A: RTX Path Tracing supports DirectX 12 and Vulkan at launch.
A: At launch, you will not be able to run the RTX Path Tracing in Unreal or Unity. However, we are investigating solutions to make the technology available in those engines.