NVIDIA Real-Time Denoiser - Early Access Program


This is a registered program available to a limited number of applicants. Please register or log in using your company email credentials to help us evaluate and grant access. We thank you for your patience as we ramp up this program.



The NVIDIA Real-Time Denoiser is a spatio-temporal API agnostic denoising library. The library has been designed to work with low rpp (ray per pixel) signals. NRD is a fast solution that slightly depends on input signals and environment conditions.

Key Features

  • Fast ray tracing denoising solution
  • NRD is designed to work with 0.5 or 1 ray per pixel
  • Native implementation of the NRD API using engine capabilities
  • Works with DX11, DX12, and Vulkan compatible engines on Windows 64bit
  • Currently supports the following signals
  • Diffuse (with embedded ambient occlusion)
  • Specular or reflections (with embedded specular occlusion)
  • Shadows from an infinite light source (sun shadows)

Please review the license agreement and check the box below to indicate that you accept it and wish to proceed to applying for the program or if you are a already member and would like to log into the member area.

I Agree To the Terms of the GameWorks Source SDK EULA