Graphics Programming#

Use the information in this section to understand graphics programming for this release.

This section provides guidance on graphics programming, with a focus on Vulkan SC as the recommended graphics API for automotive production applications. The section includes information on managing binary shader programs and other graphics programming topics.

For information on the graphics specifications and extensions supported in this release, see the following entries in the NVIDIA DriveOS API Reference:

  • Vulkan SC Specs and Extensions (Recommended for production use)

The following APIs are also supported for development and prototyping:

  • Vulkan Specs and Extensions

  • EGL and EGL Extensions

  • OpenGL ES 2/3 Specs and Extensions