
These DCC tools can be used to create both PhysX and APEX assets.
PhysX Plug-In for 3ds Max The next-generation PhysX plug-in for Autodesk 3ds Max (Version 2.6) is currently in public beta. The beta release features:
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PhysX Plug-In for Autodesk Maya The next-generation PhysX plug-in for Autodesk Maya (Version 2.6) is currently in public beta. The beta release features:
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We have created some tutorials to help demonstrate the process of adding simulated Clothing physical properties to existing 3ds Max or Maya assets.
PhysX for Autodesk Softimage
PhysX support is built into Autodesk Softimage. No separate plug-in is necessary.
Downloads
The plug-ins are freely available through our developer support website. You need an account to download the self-contained plug-in installers.
To sign up for a new account:
- Go to the developer support website
- Click on "Sign In" link (top right of page)
- Click on "Request a New Account"
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Complete the application by providing the requested information in all required fields. Be sure to provide complete and accurate information, so your application will be approved quickly. Providing incomplete or inaccurate information will invalidate your account request.
We strive to approve all application requests within 1-2 business days but due to other workload, it may take longer. We also post status updates on the landing page so be sure to check there. Once an account has been approved, we send an approval notification to the email address provided in the application, so also check your email.
Once approved and you have logged in:

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Click on the Downloads link below the "Online Support" tab
- On the left panel, expand the "Downloads" section
- Click on the "Plug-ins" folder link under the Downloads section
- Download the installer(s) (either x64 or x86)





Registered Developers Website
NVDeveloper (old site)