
These DCC tools can be used to create both PhysX and APEX assets.
PhysX Plug-In for 3ds Max The next-generation PhysX plug-in for Autodesk 3ds Max (Version 2.72) is currently in public beta. The beta release features:
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PhysX Plug-In for Autodesk Maya The next-generation PhysX plug-in for Autodesk Maya (Version 2.72) is currently in public beta. The beta release features:
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We have created some tutorials to help demonstrate the process of adding simulated Clothing physical properties to existing 3ds Max or Maya assets.
PhysX for Autodesk Softimage
PhysX support is built into Autodesk Softimage. No separate plug-in is necessary.
PhysX plug-in Download
The PhysX plug-ins are freely available for download through the APEX/PhysX Registered Developer Program (RDP). If you are not registered you will first need to
- Register for the NVIDIA Registered Developer Program (RDP).
- After you created an account an email will be sent to you with further instructions.
- Fill out the general RDP registration form and
- Apply to the APEX/PhysX Registered Developer Program.
- Once you are registered in the APEX/PhysX RDP, we will send you an email with download information for the APEX/PhysX tools and SDKs.



Registered Developers Website
NVDeveloper (old site)