
Last Updated:
03
/
05
/
2009
NVIDIA PerfKit
NVIDIA PerfKit is a comprehensive suite of performance tools to help debug and profile OpenGL and Direct3D applications.
It gives you access to low-level
performance counters inside the driver and hardware counters inside the GPU itself. The counters can be used to determine exactly how your application is using the GPU, identify performance issues, and confirm that performance problems have been resolved.
NVIDIA PerfKit includes support for 32-bit and 64-bit Windows XP and Vista platforms.
The performance counters are available directly in your OpenGL and DirectX applications and a plug-in supporting Microsoft PIX for Windows is also provided, giving you low-latency access to PerfKit performance counters directly from the driver.
NVIDIA PerfKit consists of the following components:
- PerfHUD 6.5 New!
- New in 6.5! Save/Load DX10 frame captures (Ctrl+S in the Frame Debugger)
- Use standard drivers on Windows Vista
- GeForce GTX 200 Series GPU Support
- A more robust input layer for intercepting the mouse and keyboard
- Supports GeForce 8 and 9 GPUs
- SLI Support
- Texture Visualization and Overrides
- API Call List
- Dependency View
- New CPU/GPU Timing graph
- Complete feature list
- PerfSDK
- GeForce 8 and 9 Series Support
- API for accessing GPU signals in your applications
- Sample code and helper classes for OpenGL(tm) and DirectX(tm) applications
- NVIDIA Developer Control Panel
- NVIDIA Plug-in for Microsoft PIX for Windows
- GLExpert
- Debug OpenGL usage errors and performance issues
- gDEBugger A 30-day trial version of the OpenGL and OpenGL ES API debugger
The various components of PerfKit are illustrated below.
The PerfKit User Guide contains detailed information about the PerfSDK API, GLExpert, and PerfKit's other components. Please let us know if you have any questions or encounter any problems by visiting our developer forums.
Download PerfKit 6.5 for Windows:
Download PerfKit 6.0 for Linux:
Download gDEBugger:
Reviews
PerfKit 5 Review @ iXBT [English]
[Russian]
PerfKit 4 review at Gamedev.net