This page is home base for all of our Apex and PhysX tutorial and sample files. After following these tutorials and working through the sample content, you should have a good foundation of how to author Apex and PhysX content. The knowledge contained here will provide you, the artist, with an expanded creative palette that allows for new creative freedoms to add new kinds of physical effects to your immersive projects. These tutorials demonstrate basic and advanced techniques that can be applied to your game production.
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The Apex clothing tutorials for 3dsMax guide you through navigating the new UI components, setting up basic and advanced assets, and exporting to a game engine such as Unreal Engine 3. |
The Apex clothing tutorials for Maya also guide you through navigating the new UI components, setting up a common character asset , and exporting to a game engine such as Unreal Engine 3. |
The Apex destruction tutorials will guide you through basic and advanced techniques for fracturing an object and adding it into a game engine. Topics such as mesh prep, using PhysX Lab, and setting up the asset in a game engine such as Unreal Engine 3 are all covered. |
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Please visit the following links for additional information.






Registered Developers Website
NVDeveloper (old site)