Event: 
SIGGRAPH
Presenters: 
Eric Haines,NVIDIA
Year: 
2019
For the first time, developers can have complete control over geometry processing. With programmable mesh shaders, NVIDIA reinvents the GPU rasterization pipeline. As a practical application showcase, we will use the advanced culling and level-of-detail techniques that were used in the making of the Asteroids demo. We will also present the latest results of our research in the application of mesh shaders to dynamic tessellation algorithms.