NVIDIA GameWorks and UE4
NVIDIA has made it easier than ever for game developers to add leading-edge technologies to their Unreal Engine 4 (UE4) games by providing custom UE4 branches for NVIDIA GameWorks technologies on GitHub.
We created GameWorks to advance gaming at a rapid pace by extending the state of the art in graphics technologies. Developers now have access to the cinematic-quality special effects and the tools they need to make their games better with minimal effort.
Having custom UE4 branches on GitHub shortens the development cycle, and the effects make the games look more stunning. In fact, through these custom branches, developers can integrate GameWorks technologies into UE4 games and deliver improvements in about an hour.
Today developers can use custom UE4 branches to add
- NVIDIA Blast
- NVIDIA FleX
- NVIDIA Flow
- NVIDIA HairWorks
- NVIDIA HBAO+
- NVIDIA Volumetric Lighting
- NVIDIA VRWorks
- NVIDIA VXGI
- NVIDIA WaveWorks
to their games. Our goal is to add custom branches for all GameWorks features through GitHub.
Access UE4 GameWorks Integration:
In order to access the UE4 GameWorks integrations, you will need a UE4 / GitHub subscription.
If you have those, you can access the GameWorks UE4 integrations at https://github.com/NvPhysX/UnrealEngine
VR Funhouse Mod Kit Source
VR Funhouse Mod Kit uses VRWorks, Turbulence, Destruction, FleX and Flow technologies. The complete source to the mod kit is available through github.
With the release of Unreal Engine 4.14, Ansel is now integrated into Unreal Engine. Ansel is a tool that lets gamers freeze their game and take amazing screen shots.