NVIDIA® Nsight™ Aftermath 2021.1.0 - Release Notes and Known Issues

  • Remove the deprecated GFSDK_Aftermath_SetShaderDebugInfoPaths() function and the corresponding implementation from the Nsight Aftermath SDK
  • Implemented bug fixes
Known Issues:
  • Aftermath is only supported on NVIDIA Pascal architecture GPUs and newer as the amount of information available for older GPU architectures is limited.
  • Aftermath is not supported on systems that have Hardware Accelerated GPU Scheduling enabled.
  • The use of Aftermath D3D event markers or Vulkan diagnostic checkpoints introduces CPU overhead. To maintain good performance, limit usage to a reasonable amount.
  • [D3D] The full Aftermath feature set is only supported for D3D12.
  • [D3D] The experimental GFSDK_Aftermath_DX12_RegisterResource function causes a memory leak.
  • [D3D] GFSDK_Aftermath_PageFaultInformation function sometimes returns an incorrect pAppResource pointer.
  • [D3D] In certain situations, Aftermath event markers may not be reported on Pascal GPUs.
  • [D3D] Shader debug information for legacy DXBC shaders is unsupported.

For an overview of Nsight™ Aftermath and access to resources, please visit the main Nsight™ Aftermath page.

NVIDIA® Nsight™ Aftermath 2021.1 is available for download under the NVIDIA Registered Developer Program.
Note that documentation is included in this download.