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Naraka: Bladepoint is the first Unity Engine game to use NVIDIA DLSS

NVIDIA RTX Technologies in Unity Engine

Experience Real-Time Ray Tracing with NVIDIA DLSS in Unity HDRP

NVIDIA Deep Learning Super Sampling (DLSS) is natively supported for the High Definition Render Pipeline (HDRP) in Unity 2021.2. NVIDIA DLSS uses advanced AI rendering to produce image quality that’s comparable to native resolution—and in some cases even better—while only conventionally rendering a fraction of the pixels. With NVIDIA DLSS, Unity developers can create beautiful ray-traced worlds in real time, running at high frame rates and resolutions on NVIDIA RTX GPUs. DLSS also provides a substantial performance boost for traditional rasterized graphics.

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Reduce Latency with NVIDIA Reflex in Unity

NVIDIA Reflex in Unity reduces latency

System latency measured at max settings on a pre-release version of Escape From Tarkov at 1440p, 144Hz, on a Core i9 10900k CPU

NVIDIA Reflex in Unity allows game developers to implement a low-latency mode that aligns game engine work to complete just-in-time for rendering, eliminating the GPU render queue and reducing CPU back pressure in GPU-bound scenarios. As a developer, system latency can be one of the hardest metrics to optimize for. In addition to latency reduction functions, the SDK also features measurement markers to calculate both game and render latency, which is useful for debugging and visualizing in-game performance counters.

Download and read more about NVIDIA Reflex

NVIDIA RTX Game Integrations In Unity Engine

Creating Stunning Visuals in LEGO Builder’s Journey

LEGO Builder’s Journey is one of the most visually stunning games built on the Unity Game Engine. Light Brick Studio was able to achieve high resolution without losing performance thanks to DLSS and ray tracing. Starting from a stylized look, Light Brick’s artists upgraded the game with realistic rendering to enhance immersion in the game play and story. From lighting and materials to geometry processing and post effects, the small team brought the visuals as close to realism as possible in a limited time—all while using the same assets for other versions of the game.

See how Light Brick Studio used Unity with DLSS
LEGO Builder’s Journey is built on Unity Engine

Maximizing Performance in Naraka Bladepoint

In Naraka Bladepoint, a fast-paced, visually rich game built on the Unity Game Engine, 24 entertainment was able to achieve high resolution without losing performance thanks to DLSS. The game renders at low-resolution and then uses DLSS to scale the imagery up to 4K. The result is a silky-smooth play experience that still takes full advantage of high-end game monitors.

Read the technical blog

Bringing the Best Gaming Experience to Escape from Tarkov

Reflex allows developers to empower, not only competitive gamers, but all gamers. Competitive titles such as Escape from Tarkov demand responsive game play. Maximum frame rates and low system latency are keys to hitting performance benchmarks—sub-25 milliseconds (ms) with NVIDIA Reflex, and 144+ frames per second (FPS) with NVIDIA® GeForce RTX™.

Learn more about Reflex in Escape from Tarkov

Unity Sessions On-Demand

NVIDIA Game Development News

New Release: NVIDIA RTX Global Illumination 1.3

New Release: NVIDIA RTX Global Illumination 1.3

NVIDIA RTX Global Illumination (RTXGI) 1.3 includes highly requested features such as dynamic library support, an increased maximum probe count per DDGI volume by 2x, support for Shader Model 6.6 Dynamic Resources in D3D12, and more.

Explainer: What Is the Metaverse

Explainer: What Is the Metaverse

The metaverse is the “next evolution of the internet, the 3D internet,” according to NVIDIA CEO Jensen Huang.

Open Source Simulation Expands with NVIDIA PhysX 5 Release

Open Source Simulation Expands with NVIDIA PhysX 5 Release

Learn about the latest version of the NVIDIA PhysX SDK, the primary physics engine of NVIDIA Omniverse.

Accelerating Load Times for DirectX Games and Apps with GDeflate for DirectStorage

Accelerating Load Times for DirectX Games and Apps with GDeflate for DirectStorage

Load times. They are the bane of any developer trying to construct a seamless experience. Trying to hide loading in a game by forcing a player to shimmy through narrow passages or take extremely slow elevators breaks immersion. Now, developers have a better solution. NVIDIA collaborated with Microsoft and IHV partners to develop GDeflate for DirectStorage … Continued

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