NVIDIA Capture SDK (formerly GRID SDK) enables developers to easily and efficiently capture, and optionally encode, the display content or an application’s graphics context.


The NVIDIA Capture SDK enables game streaming, application streaming and remote desktop displays on NVIDIA hardware (local, remote or cloud). It provides the ability to capture the desktop buffer or application render target as an image or compressed video bitstream that can be transmitted to remote clients or stored locally.

Download NVIDIA Capture SDK 7.0

To download, you must be a member of NVIDIA Developer Program.

By clicking the "Agree & Download" button below, you are confirming that you have read and agree to be bound by the Capture Software Development Kit License Agreement for use of the SDK package. The download will begin immediately after clicking on the "Agree & Download" button below.

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Release Notes

To run Capture SDK, please obtain a compatible NVIDIA Driver for your hardware.

  • For Linux, 390.42 or newer drivers are required for NVIDIA Capture SDK 7.0.
  • For Windows, 391.03 or newer drivers are required for NVIDIA Capture SDK 7.0 and can be obtained directly from http://www.nvidia.com/drivers.

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NVIDIA Capture SDK Interfaces


What’s new in NVIDIA Capture SDK 7.0

  • Added support for Volta generation
  • New feature for Image Area Classification allowing for region-of-interest encoding through the use of emphasis maps which can be directly passed to Video Codec SDK for implementing region of interest encoding. (see Video Codec SDK 8.1).

Operating System Windows 7, 8, 10,
Windows Server 2008/2010/2012
Dependencies For Kepler/Maxwell/Pascal generations:
all NVIDIA Quadro 2000 class or higher are supported and all NVIDIA Tesla are supported

note: Fermi based GPUs are not supported,
K1/K2/K520/K340 are not supported

Linux drivers 390.42 or newer
Windows drivers 391.03 or newer
Development Environment Windows: Visual Studio 2008/2010/2013
Linux: gcc 4.8 or higher
Graphics APIs DirectX9,10,11 and OpenGL

Key Features of NVIDIA Capture SDK

Capture the full desktop (NVIDIA Frame Buffer Capture aka NvFBC)


NvFBC works by capturing the entire contents of the desktop to a GPU buffer without stalling, or interfering with, the other work on the GPU. On Windows, the capture can occur with the Windows Desktop Manager enabled or disabled. This buffer can then be encoded using H.264 or HEVC via on-chip hardware video encoder through the NvEncode API.


Enterprise Case Study with NVIDA Capture SDK

VMware Horizon Blast uses NVIDIA Capture SDK, and has demonstrated that using the Capture and Encode SDK improves latency, increases the number of users per server, reduces bandwidth, and lowers CPU utilization. The VMware case study blog can be found here.




Getting Started

NVIDIA Capture SDK can be used for desktop or application streaming from a private cloud. In order to setup a private cloud to develop and validate streaming functionality, there are two options

  1. Refer to the NVIDA Capture SDK FAQ for the supported Tesla, Quadro, or GRID product to use with the Capture SDK. Download the latest relevant NVIDIA Display Drivers for install on Windows or Linux systems.
  2. Use Amazon G2 instances for GPUs in the cloud. These are located in data centers in US East (Northern Virginia), US West (Northern California), US West (Oregon), and EU (Ireland) Regions. Refer to the documentation in the Capture SDK on setting up an account and AMI for use.

Code Samples

The NVIDIA Capture SDK includes a collection of code samples that demonstrate how to use the SDK APIs to capture either the desktop or a window and then send the contents to the NVIDIA Hardware Encoder. Reference the NVIDIA Capture SDK Samples Guide included in the download package for more information on getting started.

Developer Forums

Our forum community is where Developers can ask questions, share experiences and participate in discussions with NVIDIA and other experts in the field.
Check out available forums here and here.

Additional Resources