NVIDIA Capture SDK
NVIDIA Capture SDK (formerly GRID SDK) enables developers to easily and efficiently capture, and optionally encode, the display content.
The NVIDIA Capture SDK enables remote desktop displays on NVIDIA hardware (local, remote or cloud). It provides the ability to capture the desktop buffer as an image or steam of images that can be compressed as a video bitstream for transmission to remote clients or for storing locally.
Download NVIDIA Capture SDK 7.1
To download, you must be a member of NVIDIA Developer Program.
By clicking the "Agree & Download" button below, you are confirming that you have read and agree to be bound by the Capture Software Development Kit License Agreement for use of the SDK package. The download will begin immediately after clicking on the "Agree & Download" button below.
To run Capture SDK, please obtain a compatible NVIDIA Driver for your hardware.
- For Linux, 410.66 or newer drivers are required for NVIDIA Capture SDK 7.1.
- For Windows, 391.03 or newer drivers are required for NVIDIA Capture SDK 7.1 and can be obtained directly from http://www.nvidia.com/drivers.
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NVIDIA Capture SDK Interfaces
What’s new in NVIDIA Capture SDK 7.1
- NvFBC clients can now specify the rate at which NvFBC should attempt to sample frames.
- Added push model support to NvFBC blocking capture, clients can receive frames as soon as they are presented by applications.
- NvIFROpenGL headers and samples are removed from the SDK. Please refer to README for more details.
- NvFBCHwEncode headers and samples are removed from the SDK. Please refer to release notes for more details.
- NvIFR headers and samples are removed from the SDK. Please refer to release notes for more details.
|Operating System||Windows 7, 8, 10,
Windows Server 2008/2010/2012
|Dependencies||Please refer to release notes for supported hardware list.
Linux drivers 410.66 or newer
Windows drivers 391.03 or newer
|Development Environment||Windows: Visual Studio 2008/2010/2013
Linux: gcc 4.8 or higher
|Graphics APIs||DirectX9,10,11 and OpenGL|
Key Features of NVIDIA Capture SDK
Capture the full desktop (NVIDIA Frame Buffer Capture aka NvFBC)
NvFBC works by capturing the entire contents of the desktop to a GPU buffer without stalling, or interfering with, the other work on the GPU. On Windows, the capture can occur with the Windows Desktop Manager enabled or disabled. This buffer can then be encoded using H.264 or HEVC via on-chip hardware video encoder through the NvEncode API.
Enterprise Case Study with NVIDA Capture SDK
VMware Horizon Blast uses NVIDIA Capture SDK, and has demonstrated that using the Capture and Encode SDK improves latency, increases the number of users per server, reduces bandwidth, and lowers CPU utilization. The VMware case study blog can be found here.
NVIDIA Capture SDK can be used for desktop or application streaming from a private cloud. In order to setup a private cloud to develop and validate streaming functionality, there are two options
- Refer to the NVIDA Capture SDK FAQ for the supported Tesla, Quadro, or GRID product to use with the Capture SDK. Download the latest relevant NVIDIA Display Drivers for install on Windows or Linux systems.
- Use Amazon G2 instances for GPUs in the cloud. These are located in data centers in US East (Northern Virginia), US West (Northern California), US West (Oregon), and EU (Ireland) Regions. Refer to the documentation in the Capture SDK on setting up an account and AMI for use.
The NVIDIA Capture SDK includes a collection of code samples that demonstrate how to use the SDK APIs to capture either the desktop or a window and then send the contents to the NVIDIA Hardware Encoder. Reference the NVIDIA Capture SDK Samples Guide included in the download package for more information on getting started.