The Peak-Performance-Percentage Analysis Method for Optimizing Any GPU Workload

Figuring out how to reduce the GPU frame time of a rendering application on PC is challenging for even the most experienced PC game developers. In this blog post, we describe a performance triage method we’ve been using internally at NVIDIA to let us figure out the main performance limiters of any given GPU workload … Continue reading The Peak-Performance-Percentage Analysis Method for Optimizing Any GPU Workload