Building Generalist Humanoid Capabilities with NVIDIA Isaac GR00T N1.6 Using a Sim-to-Real Workflow 

To make humanoid robots useful, they need cognition and loco-manipulation that span perception, planning, and whole-body control in dynamic environments.  Building these generalist robots requires a workflow that unifies simulation, control, and learning for robots to acquire complex skills before transferring into the real world.  In this post, we present NVIDIA Isaac GR00T N1.6 and … Continue reading Building Generalist Humanoid Capabilities with NVIDIA Isaac GR00T N1.6 Using a Sim-to-Real Workflow