Win a NVIDIA® TITAN RTX™ GPU!

NVIDIA is excited to announce our partnership with Microsoft and Epic Games on the DXR Spotlight contest. We’re looking for game developers and content creators to create tech demos in Unreal Engine 4.22 featuring Microsoft® DirectX® 12 and DirectX® Raytracing for a chance to win NVIDIA® TITAN RTX™ GPUs.

Microsoft® DirectX® 12 and DXR , and the GeForce RTX™ platform bring real-time ray tracing to games for the first time ever. Ray tracing has been considered the holy grail of computer graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to games like never before.

We want to see just how creative you can be with Microsoft® DirectX® 12 and DXR! We’re asking content creators/developers to use real-time ray traced reflections, real-time shadows, and/or real-time global illumination in their tech demos.

Please submit your tech demo by May 22nd, 2019 for your chance to win.



What winners get:

There will be three winners in the contest. All three winners will each receive:

  • NVIDIA® TITAN RTX™ GPU
  • Developer support from NVIDIA and Microsoft
  • Social media promotion on NVIDIA, Microsoft, and Epic Games social media channels

How To Enter

  • 1. Use Unreal Engine 4.22 to create a tech demo that showcases real-time ray tracing using Microsoft® DirectX® 12 and DXR. Content creators and/or developers must use real-time ray traced reflections, shadows, and/or global illumination in their tech demos to qualify.
  • 2. Submit your application here.
    • a. All applications must be received by 11:59 p.m. Pacific Time, May 22, 2019 to qualify.
    • b. Submissions must be both a YouTube clip (minimum 30 seconds) of the tech demo and a link to the tech demo.

Contest Terms and Conditions

How to win

A panel of real-time ray tracing experts from NVIDIA, Microsoft, and Epic Games will select the three best entries. Content creators and/or developers must integrate the below technology into their tech demo to qualify:

  • Real-time ray traced reflections; and/or
  • Real-time ray traced global illumination; and/or
  • Real-time ray traced shadows

Entries will be selected based on the following criteria:

  • Originality – has the developer created their own assets for the tech demo
  • Technical Achievement - how well has the developer integrated real-time ray traced reflections, shadows, and/or global illumination into their tech demo
  • Creativity - how well has the developer not only integrated real-time ray traced reflections, shadows, and/or global illumination into their tech demo, but how they have used it (i.e. is this something we did not anticipate?)
  • Usability - not only can the judges play the tech demo, but an enjoyable experience has been delivered

Judgement criteria and submission requirements

  • Content creators and/or developers will be asked to integrate either real-time ray traced reflections, global illumination, and/or shadows into their tech demo. Winners will be selected based on their use of the above, along with how they utilized Microsoft® DirectX® 12 and DXR in their tech demo.
  • Content creators and/or developers will be required to list pre-existing assets that were not made during the submission period.
  • Content creators and/or developers will be asked to provide a brief description of how they used Microsoft® DirectX® 12 and DXR and real-time ray traced reflections, global illumination, and/or shadows in their tech demo.
  • Content creators and/or developers will be asked how and why Microsoft® DirectX® 12 and DXR and real-time ray traced reflections, global illumination, and/or shadows has changed their development process.

Submit