TurfEffects

NVIDIA Turf Effects empowers users to simulate and render massive grass simulations with physical interaction. Our grass technology provides a fully geometrical representation. Grass blades can be represented with a resolution as low as 3 triangles to several 100 triangles per blade using continuous level of detail. The rendering supports natural shading with correct shadows from the individual blades of grass as well as self-shadows, two sided lighting and correct occlusion for scene geometry. In addition the simulation supports interaction with highly complex shapes, which permits totally new kinds of gameplay.

Availability: Early 2015

 
Key Features
  • Simulate and render large grass areas
  • Fully geometrical grass representation
  • Support for physical interaction
  • Continuous level of detail
  • Natural shading
  • Scalability
Platforms PC
Dependencies DX11
Tools TBA

NVIDIA Turf Effects in Game/Demo Examples

NVIDA Turf Effects

NVIDIA Turf Effects overview video.
Note: Due to the high level of detail the video needs to be played back in 1080p resolution. For even better video quality you can download the video from here.