The DXR Spotlight contest is back!

Graphics / Simulation, Computer Graphics & Visualization, Featured, Game Development, ray tracing

Nadeem Mohammad, posted May 05 2020

We’re bringing back the DXR Spotlight contest for 2020. Last year’s contest was a tremendous success, garnering dozens of entrants and positive press throughout the game and content creation community.

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Unreal Engine 4.25 Released, Ray Tracing Features Now Ready for Production

Graphics / Simulation, Development Tools & Libraries, Featured, Game Development, ray tracing

Nadeem Mohammad, posted May 05 2020

All Unreal Engine developers can now produce sophisticated lighting simulations in their applications. With the release of update 4.25, the engine’s robust ray-tracing features have come out of beta, and are ready for production.

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Using Real-Time Ray Tracing in the Production of Fortnite Game Trailers

Graphics / Simulation, Computer Graphics & Visualization, Featured, Game Development, ray tracing

Nadeem Mohammad, posted May 05 2020

We talked with Andrew Harris (Studio CG Supervisor at Epic Games), Juan Cañada (Lead Programmer, Epic Games), and Juan Collado (FX Artist, Epic Games) to learn about how they are using real-time ray tracing in the production of these cinematic experi

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NVIDIA AR SDK, Available Now, Brings AI to Live Streaming

AI / Deep Learning, Graphics / Simulation, Computer Graphics & Visualization, Featured, Game Development, Machine Learning & Artificial Intelligence

Nadeem Mohammad, posted Apr 08 2020

The NVIDIA AR SDK opens up creative new options for live streaming, video conferencing, and gameplay. The SDK lets developers detect a face or the face landmarks, and obtain a 3D mesh of the face through a regular webcam.

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GTC Digital: Capturing the Reality of Space with RTX in ‘Deliver Us the Moon’

Graphics / Simulation, Featured, Game Development, GTC

Nadeem Mohammad, posted Apr 06 2020

At GTC Digital KeokeN describes the company’s experience using ray tracing to enable new graphical realism in Deliver Us The Moon, with UE4 and NVIDIA’s RTX technology.

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DLSS 2.0: A Big Leap in AI Rendering

AI / Deep Learning, Graphics / Simulation, Featured, Game Development, Machine Learning & Artificial Intelligence, RTX

Nadeem Mohammad, posted Mar 22 2020

Deep Learning Super Sampling (DLSS) is an NVIDIA RTX technology that uses the power of deep learning and AI to boost frame rates while generating beautiful, sharp images for your games.

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Developer Blog: Bringing HLSL Ray Tracing to Vulkan

Graphics / Simulation, Development Tools & Libraries, Featured, Game Development, ray tracing

Nadeem Mohammad, posted Mar 11 2020

Many developers port content from DirectX to Vulkan to take advantage of broader market reach. However, porting a title requires porting both the API calls (to Vulkan) and the shaders (to SPIR-V).

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NVIDIA at GDC 2020

Graphics / Simulation, Computer Graphics & Visualization, Featured, Game Development

Nadeem Mohammad, posted Feb 19 2020

Come join NVIDIA at GDC 2020 in San Francisco from Monday, March 16 to Friday, March 20 to see all the latest breakthroughs in gaming—and beyond.

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Announcing NVIDIA PhysX SDK 5.0

Graphics / Simulation, Development Tools & Libraries, Featured, Game Development

Nadeem Mohammad, posted Jan 18 2020

Available soon in 2020, we’ll be introducing support for a unified constrained particle simulation framework.

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