Real-Time Ray Tracing Has Come to Unreal Engine with the Release of UE4.22

Design & Visualization, Features, Game Development, ray tracing

Nadeem Mohammad, posted Apr 02 2019

Epic Games announced the release of Unreal Engine 4.22. This update introduces early access support for a Real-Time Ray Tracer and a Path Tracer, optimized for DXR (DirectX Raytracing) and NVIDIA RTX series GPUs

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Mesh Shading: Three Things You Need to Know

Design & Visualization, Game Development, Visualization

Nadeem Mohammad, posted Mar 13 2019

In this video, Manuel Kraemer, Senior Software Engineer at NVIDIA, details the three most important things developers need to know about mesh shading.

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Integrating Ray Tracing Into an Existing Engine: Three Things You Need to Know

Design & Visualization, Game Development, ray tracing, RTX

Nadeem Mohammad, posted Mar 12 2019

In this video, Alex Dunn - Principal Devtech Engineer at NVIDIA, and Pawel Kozlowski - Developer Technology Engineer at NVIDIA, detail the three most important things developers need to know about integrating ray tracing into an existing engine.

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NVIDIA Clara Platform: Augmenting Radiology with AI

Artificial Intelligence, Design & Visualization, Healthcare & Life Sciences

Nadeem Mohammad, posted Mar 11 2019

See how the NVIDIA Clara Platform is being used to augment radiology.

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Unleash the Power of Turing with NVIDIA Driver 418

Artificial Intelligence, Design & Visualization, Game Development, Development Tools & Libraries

Nadeem Mohammad, posted Feb 15 2019

NVIDIA SDKs provide an API to the hardware and libraries delivered with the NVIDIA drivers

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GTC 2019 Silicon Valley Preview: Media and Entertainment

Design & Visualization, Virtual Reality

Nadeem Mohammad, posted Jan 30 2019

NVIDIA’s GPU Technology Conference (GTC) is the premier AI and deep learning conference, providing training, insights, and direct access to media and entertainment experts.

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Visualizing Star Polymers in Record Time

Accelerated Computing, Design & Visualization, Cluster/Supercomputing, Computer Graphics & Visualization, CUDA, GeForce, Higher Education/Academia, Visualization

Nadeem Mohammad, posted Oct 11 2018

In the last five minutes, you have probably come into contact with more polymers than you can count. In fact, they are everywhere; in grocery bags,  water bottles, phones, computers, food packaging, auto parts, tires, airplanes, and toys.

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NVIDIA Turing Optimized Developer SDKs

Artificial Intelligence, Design & Visualization, Features, Game Development, Computer Graphics & Visualization, Development Tools & Libraries, Machine Learning & Artificial Intelligence, ray tracing, Turing

Nadeem Mohammad, posted Aug 13 2018

The NVIDIA Turing architecture is one of the biggest leaps in computer graphics in 20 years. Here’s a look at all of the developer software announced to take advantage of this cutting-edge GPU.

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Announcing Major Updates to DesignWorks and VRWorks Developer Tools

Design & Visualization, Features, Virtual Reality, CUDA, DesignWorks, VRWorks

Nadeem Mohammad, posted Mar 27 2018

Today, in conjunction with the NVIDIA GPU Technology Conference (GTC) in San Jose, California, we are announcing major updates to our industry-leading DesignWorks and VRWorks SDKs and developer tools.

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Call for Papers: Real-Time Ray Tracing

Design & Visualization, Features, Games, Media & Entertainment

Nadeem Mohammad, posted Mar 19 2018

Real-time ray tracing – the holy grail of graphics, considered unattainable for decades – is now possible for video games.

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