Unreal Engine 4, NVIDIA
We are excited to announce the NVIDIA Edge Program in partnership with Epic Games.
VRWorks, Signal / Audio Processing, DesignWorks, GameWorks, GameWorks Expert Developer, GameWorks VR, Unreal Engine 4
Take an in-depth look into the new VRWorks Audio SDK
GameWorks, GameWorks Expert Developer, Unreal Engine 4, VRWorks
One important thing that we have left out until now is that the w modification alone will not reduce any shading because it only affects the way geometries are projected to the screen.
This section of the post will focus on integrating Lens Matched Shading into Unreal Engine 4.
Lens Matched Shading (LMS) is one of the new technologies introduced along with the Pascal architecture, with the specific purpose of improving the performance and efficiency of Virtual Reality (VR) rendering.