Unreal Engine 4.25 Released, Ray Tracing Features Now Ready for Production

Graphics / Simulation, Development Tools & Libraries, Featured, Game Development, ray tracing

Nadeem Mohammad, posted May 05 2020

All Unreal Engine developers can now produce sophisticated lighting simulations in their applications. With the release of update 4.25, the engine’s robust ray-tracing features have come out of beta, and are ready for production.

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Using Real-Time Ray Tracing in the Production of Fortnite Game Trailers

Graphics / Simulation, Computer Graphics & Visualization, Featured, Game Development, ray tracing

Nadeem Mohammad, posted May 05 2020

We talked with Andrew Harris (Studio CG Supervisor at Epic Games), Juan Cañada (Lead Programmer, Epic Games), and Juan Collado (FX Artist, Epic Games) to learn about how they are using real-time ray tracing in the production of these cinematic experi

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Ray Tracing Essentials Part 7: Denoising for Ray Tracing

Graphics / Simulation, Computer Graphics & Visualization, Featured, ray tracing, webinar

Nadeem Mohammad, posted May 04 2020

This post is about the seventh and final video in this series, Denoising for Ray Tracing.

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OpenAI’s Jukebox Produces Music with Lyrics from Scratch

AI / Deep Learning, Top Stories, Featured, Machine Learning & Artificial Intelligence, Speech & Audio Processing

Nadeem Mohammad, posted May 01 2020

This week, OpenAI released Jukebox, a neural network that generates music with rudimentary singing, in a variety of genres and artist styles.

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DirectX 12 Ultimate Preview Driver Enables DXR 1.1, Mesh Shaders, Variable Rate Shading, and More

Graphics / Simulation, Computer Graphics & Visualization, Featured, ray tracing

Nadeem Mohammad, posted Apr 30 2020

To get the most out of DirectX 12 Ultimate, we’ve provided early public access to the NVIDIA DirectX Ultimate Developer Preview Driver [450.82] on our DirextX developer page, for both NVIDIA GeForce and NVIDIA Quadro.

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New NVIDIA Jetson Framework Containers Now Available on NGC

Autonomous Machines, Autonomous, Featured, Machine Learning & Artificial Intelligence, NGC, Robotics

Nadeem Mohammad, posted Apr 30 2020

To help developers using NVIDIA Jetson Developer Kits, NVIDIA is releasing new containers on NGC that include the latest AI frameworks and dependencies.

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New Software Enhancements for Intelligent Video Analytics and IoT

AI / Deep Learning, Autonomous Vehicles, Data Science, IVA / IoT, Business Intelligence & Analytics, Featured, Image Processing, Image Recognition, Machine Learning & Artificial Intelligence

Nadeem Mohammad, posted Apr 30 2020

The pre-trained models and Transfer Learning Toolkit help data scientists, computer vision developers and software partners accelerate AI training. Developers can build highly accurate AI for several popular use cases using purpose-built models.

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GTC Digital Demo: RAPIDS: GPU-Accelerated Data Analytics & Machine Learning

Data Science, Featured, Machine Learning & Artificial Intelligence

Nadeem Mohammad, posted Apr 30 2020

This demonstration released at GTC Digital 2020 uses RAPIDS, and OmniSci’s GPU-accelerated analytics platform to quickly visualize and run queries on the 1.1 billion New York City taxi ride dataset.

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Developer Blog: Training with Custom Pretrained Models Using the NVIDIA Transfer Learning Toolkit

AI / Deep Learning, Autonomous Machines, IVA / IoT, Development Tools & Libraries, Featured, Machine Learning & Artificial Intelligence, TensorRT

Nadeem Mohammad, posted Apr 30 2020

This post walks you through the workflow, from downloading the TLT Docker container and AI models from NVIDIA NGC, to training and validating with your own dataset and then exporting the trained model for deployment on the edge using NVIDIA DeepStrea

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