All Unreal Engine developers can now produce sophisticated lighting simulations in their applications. With the release of update 4.25, the engine’s robust ray-tracing features have come out of beta, and are ready for production.
We talked with Andrew Harris (Studio CG Supervisor at Epic Games), Juan Cañada (Lead Programmer, Epic Games), and Juan Collado (FX Artist, Epic Games) to learn about how they are using real-time ray tracing in the production of these cinematic experi
To get the most out of DirectX 12 Ultimate, we’ve provided early public access to the NVIDIA DirectX Ultimate Developer Preview Driver [450.82] on our DirextX developer page, for both NVIDIA GeForce and NVIDIA Quadro.
The pre-trained models and Transfer Learning Toolkit help data scientists, computer vision developers and software partners accelerate AI training. Developers can build highly accurate AI for several popular use cases using purpose-built models.
This post walks you through the workflow, from downloading the TLT Docker container and AI models from NVIDIA NGC, to training and validating with your own dataset and then exporting the trained model for deployment on the edge using NVIDIA DeepStrea