Introduction to Turing Mesh Shaders

Design & Visualization, Game Development, Design and Visualization, Development Tools and Libraries, Featured, GPU, mesh shader, meshlets, Turing, Turing advanced shaders

Nadeem Mohammad, posted Sep 17 2018

The Turing architecture introduces a new programmable geometric shading pipeline through the use of mesh shaders.

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NVIDIA Turing Architecture In-Depth

Accelerated Computing, Artificial Intelligence, Design & Visualization, Game Development, Design and Visualization, DLSS, Featured, GPU, machine learning and AI, NVIDIA RTX, ray tracing, RT Core, Tensor Cores, TU102, Turing

Nadeem Mohammad, posted Sep 14 2018

Fueled by the ongoing growth of the gaming market and its insatiable demand for better 3D graphics, NVIDIA® has evolved the GPU into the world’s leading parallel processing engine for many computationally-intensive applications.

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NVIDIA TensorRT Inference Server Boosts Deep Learning Inference

Artificial Intelligence, Cloud Services, Containers, Deep Learning, Featured, GPU, machine learning and AI, NGC, TensorRT, TensorRT Inference Server

Nadeem Mohammad, posted Sep 12 2018

You’ve built, trained, tweaked and tuned your model. You finally create a TensorRT, TensorFlow or ONNX model that meets your requirements. Now you need an inference solution, deployable to a datacenter or to the cloud.

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NVIDIA GameWorks Wins Grand Prize at CEDEC AWARDS 2016

Events, News, Development Tools & Libraries, Featured, Games, Media & Entertainment, frontpage

Nadeem Mohammad, posted Sep 26 2016

NVIDIA GameWorks was awarded the CEDEC AWARDS 2016 Grand Prize, hosted this year at the Computer Entertainment Developers Conference in Yokohama, Japan.

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