Implementing HDR in ‘Rise of the Tomb Raider’

GameWorks Expert Developer, GameWorks, HDR, Tomb Raider

Holger Gruen, posted May 12 2016

Authors: Jeroen Soethoudt (Nixxes), Jurjen Katsman (Nixxes) and Holger Gruen(NVIDIA)

This blog explores how we added support for true HDR to a real-time 3D application, focusing on the challenges tied to game development.

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