RTX Coffee Break: Ray Traced Ambient Occlusion (4:17 minutes)

Game Development, Computer Graphics & Visualization, Games, ray tracing, RTX

Nadeem Mohammad, posted Jul 13 2018

SSAO (Screen Space Ambient Occlusion) is popular, but a limited process being used in contemporary games. Ray tracing provides better results. We explain why, and prove it with a set of side-by-side examples.

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Ansel Coffee Break: What is NVIDIA Ansel? (5:20 minutes)

Game Development, Ansel, Computer Graphics & Visualization, Development Tools & Libraries, Games

Nadeem Mohammad, posted Jul 03 2018

Learn how CD Projekt Red integrated 150 lines of code, and wound up with more than 2 million Ansel photos of The Witcher III: Wild Hunt published! In this video, we explain the value of Ansel, and describes the product’s benefits to players.

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RTX Coffee Break: Ray Tracing and Denoising (9:52 minutes)

Game Development, Computer Graphics & Visualization, Games, ray tracing, RTX

Nadeem Mohammad, posted Jun 25 2018

Ray tracing can lead to very noisy images without the right tools. In this video, we explain the challenges of developing a real-time denoising solution, and describe the results NVIDIA has achieved using RTX.

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RTX Coffee Break: Introduction to Real-Time Ray Tracing (5:41 minutes)

Game Development, Virtual Reality, Computer Graphics & Visualization, Games, ray tracing, RTX

Nadeem Mohammad, posted Jun 22 2018

Ray tracing will soon revolutionize the way video games look. Ray tracing simulates how rays of light hit and bounce off of objects, enabling developers to create stunning imagery that lives up to the word “photorealistic”.

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Announcing NVIDIA DALI and NVIDIA nvJPEG

Artificial Intelligence, Features, Computer Graphics & Visualization, Computer Vision & Machine Vision, Development Tools & Libraries, Image Processing, Image Recognition, Machine Learning & Artificial Intelligence

Nadeem Mohammad, posted Jun 19 2018

Today at Computer Vision and Pattern Recognition (CVPR) conference, we’re making available new libraries for data augmentation and image decoding.

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AI Transforms Recorded Soccer Games Into 3D Holograms

Artificial Intelligence, Computer Graphics & Visualization, cuDNN, Games, GeForce, Machine Learning & Artificial Intelligence

Nadeem Mohammad, posted Jun 06 2018

With the FIFA World Cup kicking off in just a few days – do you ever wonder what it would be like to have Cristiano Ronaldo, Lionel Messi or Neymar play a match on your kitchen table?

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Linking OpenGL for Server-Side Rendering

News, Computer Graphics & Visualization

Nadeem Mohammad, posted Aug 16 2017

Visualization is a great tool for understanding large amounts of data, but transferring the data from an HPC system or from the cloud to a local workstation for analysis can be a painful experience.

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Professional-Quality 3D Asset Library for Research Launched by NVIDIA, Amazon Lumberyard, and SpeedTree

News, Computer Graphics & Visualization, Games, Virtual Reality

Nadeem Mohammad, posted Aug 01 2017

By Aaron Lefohn, Director of NVIDIA Research Falcor Rendering R&D Framework Updated for DirectX 12 and Vulkan This morning at SIGGRAPH 2017, Amazon Lumberyard, SpeedTree, and NVIDIA announced ORCA (Open Research Content Archive) a free, open library

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Profiling the AI Performance Boost in OptiX 5

Features, News, Computer Graphics & Visualization, Games, Image Recognition, Machine Learning & Artificial Intelligence, Tesla

Nadeem Mohammad, posted Jul 31 2017

By Vincent Brisebois and Ankit Patel, NVIDIA OptiX 5.0 introduces a new post-processing feature to denoise images.

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Developer Spotlight: Creating Photorealistic CGI Environments

News, Computational Photography, Computer Graphics & Visualization, CUDA, Developer Spotlight, Games, Media & Entertainment, Quadro

Nadeem Mohammad, posted Jul 27 2017

Get to know Rense de Boer, a technical art director from Sweden, who is not only pushing the envelope of photo-real CGI environments, but he’s doing it all in a real-time engine!

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