NVIDIA announces Nsight Systems 2019.6

HPC, Computer Graphics & Visualization, Nsight

Nadeem Mohammad, posted Nov 19 2019

NVIDIA Nsight Systems 2019.6 is now available for download. This release expands graphics trace on Windows by adding support for Direct3D 11, WDDM CPU+GPU queues, and OpenGL.

Read more

Dyndrite Unveils First GPU-Accelerated Geometry Kernel to tackle Data Explosion in Additive Manufacturing

Graphics / Simulation, Computer Aided Design (CAD), Computer Graphics & Visualization, CUDA

Nadeem Mohammad, posted Nov 15 2019

the team at Dyndrite has developed a new GPU-based platform: Accelerated Computation Engine (ACE), the world’s first GPU-accelerated geometry kernel.

Read more

How Alden Filion Developed an Award-Winning Ray Traced Game Demo All on His Own

Graphics / Simulation, Top Stories, Computer Graphics & Visualization, ray tracing

Nadeem Mohammad, posted Oct 31 2019

Diode, a DXR Spotlight Contest Winner, shows off what small teams can do with real-time ray tracing.

Read more

DXR tier 1.1, Mesh Shading and Sampler Feedback Now Available in Windows 10 Insider Preview Builds

Graphics / Simulation, Computer Graphics & Visualization, ray tracing

Nadeem Mohammad, posted Oct 28 2019

Microsoft announced a suite of new graphics features, now available in Windows 10 Insider Preview Builds (20H1) through the Windows Insider Program.

Read more

Quadro Driver Release 440 Now Available

Graphics / Simulation, Computer Graphics & Visualization, Development Tools & Libraries, RTX

Nadeem Mohammad, posted Oct 22 2019

NVIDIA Quadro Driver Release 440 is the latest driver from NVIDIA Quadro’s Optimal Driver for Enterprise (ODE) branches.

Read more

Massively Parallel Path Space Filtering in Game Development

Graphics / Simulation, Computer Graphics & Visualization, Game Development

Nadeem Mohammad, posted Oct 14 2019

At SIGGRAPH 2019, NVIDIA explained how to harness massively parallel path space filtering in order to achieve high quality real-time ray traced global illumination in games.

Read more

OptiX: A New Look for GPU Ray Tracing in Film and Design

Graphics / Simulation, Computer Graphics & Visualization, conference, ray tracing

Nadeem Mohammad, posted Oct 14 2019

In this talk, Steven Parker, Vice President of Professional Graphics at NVIDIA walks his audience through the history of ray tracing at NVIDIA, starting in 2008 when he joined the company.

Read more

NVIDIA announces Nsight Systems 2019.5

Graphics / Simulation, HPC, Computer Graphics & Visualization, Nsight

Nadeem Mohammad, posted Sep 16 2019

NVIDIA Nsight Systems 2019.5 is now available for download.

Read more

Geometry Reinvented with Mesh Shading

Graphics / Simulation, Computer Graphics & Visualization

Nadeem Mohammad, posted Sep 16 2019

During SIGGRAPH 2019, NVIDIA presented a talk entitled “Applications of Mesh Shading with DX12,” which explained how developers could take complete control over geometry processing

Read more

NVIDIA Announces Nsight Graphics 2019.5

Graphics / Simulation, Computer Graphics & Visualization, Nsight

Nadeem Mohammad, posted Sep 16 2019

NVIDIA launched Nsight Graphics 2019.5 with improved performance and resolved bug fixes to enhance the quality of the developer’s profiling and debugging experienc

Read more