GTC Digital: Crafting a Real-Time Path-Tracer for Minecraft RTX

Graphics / Simulation, Computer Graphics & Visualization, Featured, GTC, RTX

Nadeem Mohammad, posted Apr 22 2020

At GTC Digital, NVIDIA engineers, in collaboration with Microsoft, revealed how they crafted a real-time path tracer in Minecraft with NVIDIA RTX technology.

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Ray Tracing Essentials Part 5: Ray Tracing Effects

Graphics / Simulation, Computer Graphics & Visualization, Featured, ray tracing, webinar

Nadeem Mohammad, posted Apr 15 2020

Because ray tracing’s operations closely simulate the way light propagates through a scene, it can be used to produce a wide range of effects.

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NVIDIA AR SDK, Available Now, Brings AI to Live Streaming

AI / Deep Learning, Graphics / Simulation, Computer Graphics & Visualization, Featured, Game Development, Machine Learning & Artificial Intelligence

Nadeem Mohammad, posted Apr 08 2020

The NVIDIA AR SDK opens up creative new options for live streaming, video conferencing, and gameplay. The SDK lets developers detect a face or the face landmarks, and obtain a 3D mesh of the face through a regular webcam.

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GTC Digital Demo: “Blender Cycles: RTX On” Highlights New AI Features

Graphics / Simulation, Computer Graphics & Visualization, Featured, GTC, Media & Entertainment, RTX

Nadeem Mohammad, posted Mar 31 2020

Blender Cycles, an open-source production renderer, is now super-charged with the latest generation of NVIDIA RTX GPUs.

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GTC Digital: Graphics / Simulation Presentations, Demos, and Posters

Graphics / Simulation, Computational Fluid Dynamics (CFD), Computer Graphics & Visualization, Featured, Media & Entertainment, Virtual Reality

Nadeem Mohammad, posted Mar 25 2020

Explore how the latest advances in AI, virtual and augmented reality, real-time ray tracing, graphics virtualization, and mobile edge computing drive faster performance, improve project outcomes, and revolutionize workflows.

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Announcing the NVIDIA Texture Tools Exporter 2020.1

Graphics / Simulation, Computer Graphics & Visualization, Development Tools & Libraries, Featured

Nadeem Mohammad, posted Mar 22 2020

We’re releasing the free NVIDIA Texture Tools Exporter, the new version of our DDS texture compression tool, available both as a standalone application and as a plugin for Adobe Photoshop.

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NVIDIA Announces Nsight Graphics 2020.2

Graphics / Simulation, Computer Graphics & Visualization, Featured, Nsight

Nadeem Mohammad, posted Mar 22 2020

Nsight Graphics 2020.2 is now available for download.

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Ray Tracing Essentials Part 3: Ray Tracing Hardware

Graphics / Simulation, Computer Graphics & Visualization, Featured, ray tracing, RTX

Nadeem Mohammad, posted Mar 04 2020

In the third installment of our 'Ray Tracing Essentials' video series, NVIDIA's Eric Haines touches on the decades-long history of ray tracing hardware and explains modern acceleration techniques.

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Ray Tracing Essentials Part 2: Rasterization versus Ray Tracing

Graphics / Simulation, Computer Graphics & Visualization, Featured, NVIDIA Research, ray tracing

Nadeem Mohammad, posted Feb 27 2020

In the second installment of our ‘Ray Tracing Essentials’ video series, NVIDIA’s Eric Haines, editor of Ray Tracing Gems, explains the key differences between rasterization and ray tracing.

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Isaac Sim 2020.1 Preview

Autonomous Machines, Graphics / Simulation, Autonomous, Computer Graphics & Visualization, Featured, Machine Learning & Artificial Intelligence, Robotics

Nadeem Mohammad, posted Feb 19 2020

Today NVIDIA’s SimTech team is very excited to offer a preview of our next-generation Isaac Sim built on top of Omniverse Kit, an application and set of tools that harness the power of the NVIDIA Omniverse platform for collaborative simulation workfl

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