NVIDIA Announces Nsight Graphics 2018.4

Features, Game Development, Computer Graphics & Visualization, Games, Nsight

Nadeem Mohammad, posted Aug 13 2018

Today, NVIDIA announced Nsight Graphics 2018.4, the first public release of GPU Trace.

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NVIDIA Turing Optimized Developer SDKs

Artificial Intelligence, Design & Visualization, Features, Game Development, Computer Graphics & Visualization, Development Tools & Libraries, Machine Learning & Artificial Intelligence, ray tracing, Turing

Nadeem Mohammad, posted Aug 13 2018

The NVIDIA Turing architecture is one of the biggest leaps in computer graphics in 20 years. Here’s a look at all of the developer software announced to take advantage of this cutting-edge GPU.

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AI Helps Predict Soybean Production in Argentina and Brazil

Artificial Intelligence, Computer Graphics & Visualization, Image Processing, Image Recognition, Machine Learning & Artificial Intelligence, Tesla

Nadeem Mohammad, posted Jul 25 2018

Researchers from Stanford University recently developed a deep learning-based system that can predict soybean production from satellite imagery.

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RTX Coffee Break: Reference In-Engine Path Tracer (6:22 minutes)

Game Development, Computer Graphics & Visualization, Games, ray tracing, RTX

Nadeem Mohammad, posted Jul 21 2018

A new video tutorial explains why it’s important to have a path tracer in your rendering engine, and detail how the Optix 5.0 AI Denoiser can improve the quality of a rendered image.

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RTX Coffee Break: Ray Traced Reflections and Denoising (9:52 minutes)

Game Development, Computer Graphics & Visualization, Games, ray tracing, RTX

Nadeem Mohammad, posted Jul 17 2018

Reproducing accurate reflections has always been a big challenge in game development. Artists and engineers traditionally needed to apply a complex set of connected solutions – and even then, the results can be jarring.

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RTX Coffee Break: Ray Traced Ambient Occlusion (4:17 minutes)

Game Development, Computer Graphics & Visualization, Games, ray tracing, RTX

Nadeem Mohammad, posted Jul 13 2018

SSAO (Screen Space Ambient Occlusion) is popular, but a limited process being used in contemporary games. Ray tracing provides better results. We explain why, and prove it with a set of side-by-side examples.

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Ansel Coffee Break: What is NVIDIA Ansel? (5:20 minutes)

Game Development, Ansel, Computer Graphics & Visualization, Development Tools & Libraries, Games

Nadeem Mohammad, posted Jul 03 2018

Learn how CD Projekt Red integrated 150 lines of code, and wound up with more than 2 million Ansel photos of The Witcher III: Wild Hunt published! In this video, we explain the value of Ansel, and describes the product’s benefits to players.

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RTX Coffee Break: Ray Tracing and Denoising (9:52 minutes)

Game Development, Computer Graphics & Visualization, Games, ray tracing, RTX

Nadeem Mohammad, posted Jun 25 2018

Ray tracing can lead to very noisy images without the right tools. In this video, we explain the challenges of developing a real-time denoising solution, and describe the results NVIDIA has achieved using RTX.

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RTX Coffee Break: Introduction to Real-Time Ray Tracing (5:41 minutes)

Game Development, Virtual Reality, Computer Graphics & Visualization, Games, ray tracing, RTX

Nadeem Mohammad, posted Jun 22 2018

Ray tracing will soon revolutionize the way video games look. Ray tracing simulates how rays of light hit and bounce off of objects, enabling developers to create stunning imagery that lives up to the word “photorealistic”.

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Announcing NVIDIA DALI and NVIDIA nvJPEG

Artificial Intelligence, Features, Computer Graphics & Visualization, Computer Vision & Machine Vision, Development Tools & Libraries, Image Processing, Image Recognition, Machine Learning & Artificial Intelligence

Nadeem Mohammad, posted Jun 19 2018

Today at Computer Vision and Pattern Recognition (CVPR) conference, we’re making available new libraries for data augmentation and image decoding.

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