Introduction to NVIDIA RTX and DirectX Ray Tracing

Design & Visualization, Game Development, Computer Graphics & Visualization, DXR, NVIDIA RTX, ray tracing

Nadeem Mohammad, posted Mar 19 2018

“Ray tracing is the future, and it always will be!” has been the tongue-in-cheek phrase used by graphics developers for decades when asked whether real-time ray tracing will ever be feasible.

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Linking OpenGL for Server-Side Rendering

News, Computer Graphics & Visualization

Nadeem Mohammad, posted Aug 16 2017

Visualization is a great tool for understanding large amounts of data, but transferring the data from an HPC system or from the cloud to a local workstation for analysis can be a painful experience.

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Professional-Quality 3D Asset Library for Research Launched by NVIDIA, Amazon Lumberyard, and SpeedTree

News, Computer Graphics & Visualization, Games, Virtual Reality

Nadeem Mohammad, posted Aug 01 2017

By Aaron Lefohn, Director of NVIDIA Research Falcor Rendering R&D Framework Updated for DirectX 12 and Vulkan This morning at SIGGRAPH 2017, Amazon Lumberyard, SpeedTree, and NVIDIA announced ORCA (Open Research Content Archive) a free, open library

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Profiling the AI Performance Boost in OptiX 5

Features, News, Computer Graphics & Visualization, Games, Image Recognition, Machine Learning & Artificial Intelligence, Tesla

Nadeem Mohammad, posted Jul 31 2017

By Vincent Brisebois and Ankit Patel, NVIDIA OptiX 5.0 introduces a new post-processing feature to denoise images.

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Developer Spotlight: Creating Photorealistic CGI Environments

News, Computational Photography, Computer Graphics & Visualization, CUDA, Developer Spotlight, Games, Media & Entertainment, Quadro

Nadeem Mohammad, posted Jul 27 2017

Get to know Rense de Boer, a technical art director from Sweden, who is not only pushing the envelope of photo-real CGI environments, but he’s doing it all in a real-time engine!

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Create a 3D Caricature in Minutes with Deep Learning

Features, Research, Computer Graphics & Visualization, CUDA, cuDNN, GeForce, Higher Education / Academia, Image Recognition, Machine Learning & Artificial Intelligence, Media & Entertainment

Nadeem Mohammad, posted May 15 2017

Researchers from The University of Hong Kong developed a deep learning-based sketching system that lets users easily create a 3D face in minutes.

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Creating Realistic Materials for the Hyundai Genesis

News, Automotive, Computer Aided Design (CAD), Computer Graphics & Visualization, GTC

Nadeem Mohammad, posted Apr 29 2016

At the 2016 GPU Technology Conference (GTC), Hyundai presented how they used GPU-accelerated design software to create a full set of virtual materials for the exterior and interior of the Hyundai Genesis G380.

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