NVIDIA IndeX Now Available on Google Cloud

Data Science, Graphics / Simulation, Cloud, Computer Graphics & Visualization, Data Visualization, Featured

Nadeem Mohammad, posted May 21 2020

NVIDIA IndeX is now available on the Google Cloud Marketplace. With the IndeX SDK, scientists and researchers can visualize, interact with, and modify massive data sets, and also navigate to the most pertinent parts of the data — all in real time.

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NVIDIA Omniverse Available for Early Access Customers

Graphics / Simulation, Computer Graphics & Visualization, Featured, RTX, Simulation

Nadeem Mohammad, posted May 15 2020

NVIDIA Omniverse, a computer graphics and simulation platform that enables artists to collaborate seamlessly in real time, is now available for early access customers in the architecture, engineering and construction (AEC) market.

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NVIDIA CloudXR 1.0 SDK Now Available

Graphics / Simulation, Computer Graphics & Visualization, Featured, Virtual Reality

Nadeem Mohammad, posted May 14 2020

NVIDIA announced CloudXR 1.0 software development kit, which enables streaming augmented reality, mixed reality and virtual reality content over 5G, Wi-Fi and other high-performance networks.

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Rendering Millions of Dynamic Lights in Real-Time

Graphics / Simulation, Computer Graphics & Visualization, Featured, ray tracing

Nadeem Mohammad, posted May 14 2020

Today NVIDIA is releasing the ACM SIGGRAPH 2020 research paper showing how to render dynamic direct lighting and shadows from millions of area lights in real-time. This was previously impossible.

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NVIDIA Announces GTC 2020 Keynote with CEO Jensen Huang

AI / Deep Learning, Top Stories, Autonomous, Cluster/Supercomputing, Computer Graphics & Visualization, Data Science, Featured, Healthcare & Life Sciences, Machine Learning & Artificial Intelligence

Nadeem Mohammad, posted May 06 2020

NVIDIA will release its GTC 2020 keynote address, featuring founder and CEO Jensen Huang, on YouTube on May 14, at 6 a.m. Pacific time.

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The DXR Spotlight contest is back!

Graphics / Simulation, Computer Graphics & Visualization, Featured, Game Development, ray tracing

Nadeem Mohammad, posted May 05 2020

We’re bringing back the DXR Spotlight contest for 2020. Last year’s contest was a tremendous success, garnering dozens of entrants and positive press throughout the game and content creation community.

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Using Real-Time Ray Tracing in the Production of Fortnite Game Trailers

Graphics / Simulation, Computer Graphics & Visualization, Featured, Game Development, ray tracing

Nadeem Mohammad, posted May 05 2020

We talked with Andrew Harris (Studio CG Supervisor at Epic Games), Juan Cañada (Lead Programmer, Epic Games), and Juan Collado (FX Artist, Epic Games) to learn about how they are using real-time ray tracing in the production of these cinematic experi

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Ray Tracing Essentials Part 7: Denoising for Ray Tracing

Graphics / Simulation, Computer Graphics & Visualization, Featured, ray tracing, webinar

Nadeem Mohammad, posted May 04 2020

This post is about the seventh and final video in this series, Denoising for Ray Tracing.

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DirectX 12 Ultimate Preview Driver Enables DXR 1.1, Mesh Shaders, Variable Rate Shading, and More

Graphics / Simulation, Computer Graphics & Visualization, Featured, ray tracing

Nadeem Mohammad, posted Apr 30 2020

To get the most out of DirectX 12 Ultimate, we’ve provided early public access to the NVIDIA DirectX Ultimate Developer Preview Driver [450.82] on our DirextX developer page, for both NVIDIA GeForce and NVIDIA Quadro.

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Ray Tracing Essentials Part 6: The Rendering Equation

Graphics / Simulation, Computer Graphics & Visualization, Featured, ray tracing

Nadeem Mohammad, posted Apr 22 2020

This post is about the sixth video in this series, the rendering equation. Arguably the most important equation in realistic computer graphics is The Rendering Equation. In this talk we show this equation and explain each term.

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