Reproducing accurate reflections has always been a big challenge in game development. Artists and engineers traditionally needed to apply a complex set of connected solutions – and even then, the results can be jarring.
SSAO (Screen Space Ambient Occlusion) is popular, but a limited process being used in contemporary games. Ray tracing provides better results. We explain why, and prove it with a set of side-by-side examples.
Learn how CD Projekt Red integrated 150 lines of code, and wound up with more than 2 million Ansel photos of The Witcher III: Wild Hunt published! In this video, we explain the value of Ansel, and describes the product’s benefits to players.
Ray tracing can lead to very noisy images without the right tools. In this video, we explain the challenges of developing a real-time denoising solution, and describe the results NVIDIA has achieved using RTX.
Ray tracing will soon revolutionize the way video games look. Ray tracing simulates how rays of light hit and bounce off of objects, enabling developers to create stunning imagery that lives up to the word “photorealistic”.