Lens Matched Shading and Unreal Engine 4 Integration Part 2

GameWorks, GameWorks Expert Developer, Unreal Engine 4, VRWorks

Edward Liu, posted Jan 18 2017

This section of the post will focus on integrating Lens Matched Shading into Unreal Engine 4.

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Lens Matched Shading and Unreal Engine 4 Integration Part 1

GameWorks, GameWorks Expert Developer, Unreal Engine 4, VRWorks

Edward Liu, posted Jan 18 2017

Lens Matched Shading (LMS) is one of the new technologies introduced along with the Pascal architecture, with the specific purpose of improving the performance and efficiency of Virtual Reality (VR) rendering.

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VR Funhouse Mod Contest Update

GameWorks, VRWorks

David Coombes, posted Dec 14 2016

VR Funhouse is NVIDIA’s open source VR Game that is moddable by the community. We are running a contest to find the best mods out there. As well as getting to share their work with the community, modders can win great prizes including Cash and GeForce GTX graphics cards

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Announcing The VR Funhouse Mod Contest

GameWorks, VRWorks, VR

David Coombes, posted Nov 18 2016

Are you a developer, modder, student, or hobbyist interested in creating amazing experiences in VR? Download the VR Funhouse Mod Kit and show us your incredible creations for a chance to win cash and GeForce GTX 10 Series graphics cards!

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VRWorks SDK Release v2.2 Highlights

VRWorks, GameWorks, GameWorks Expert Developer

Anthony Cascio, posted Nov 15 2016

NVIDIA has released the new VRWorks SDK for game and application developers along with the GeForce driver version 375.86.

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NVIDIA VRWorks support for Unity

GameWorks, VRWorks, VR, Ansel

David Coombes, posted Nov 02 2016

Today NVIDIA and Unity Technologies announced a pathway for developers who want to use VRWorks to accellerate rendering for VR applications developed using the Unity Game Engine.

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NVIDIA has released the new VRWorks SDK for application developers

VRWorks, GameWorks, GameWorks Expert Developer

Anthony Cascio, posted Oct 12 2016

NVIDIA has released the new VRWorks SDK for application developers. The SDK requires the usage of driver 372.90 or above

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Getting Vulkan Ready For VR

Vulkan, GameWorks, DesignWorks, VRWorks, GameWorks Expert Developer

James Jones, posted Oct 05 2016

It’s a great time to be working in the field of graphics these days as there are a slew of new exciting technologies emerging, like Vulkan and VR.

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VRWorks Unreal Engine Branch adds support for VR SLI, Lens Matched Shading, and Single Pass Stereo

GameWorks, VRWorks

David Coombes, posted Sep 20 2016

NVIDIA has released a new VRWorks-enabled branch of Unreal Engine, adding support for new Pascal VRWorks. With this branch, Unreal developers can now easily take advantage of features including Lens Matched Shading, Single Pass Stereo, VR SLI and Multi-res Shading.

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Epic Games and NVIDIA VR Funhouse Game Jam

GameWorks, VRWorks, VR

David Coombes, posted Sep 06 2016

We are excited to announce a VR Funhouse Game Jam in partnership with Epic Games, Valve and HTC in Hamburg, Germany.

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