NVIDIA Vulkan Developer Driver for Khronos Vulkan Spec update 1.0.54

Vulkan, GameWorks, DesignWorks, VRWorks, GameWorks Expert Developer

Mathias Schott, posted Jul 14 2017

The Vulkan Working Group released a major update to the Vulkan specification version 1.0.54, which includes new cross-vendor functionality in the form of 18 KHR exten

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VRWorks 2.4 SDK Release

VRWorks, GameWorks

Anthony Cascio, posted Jun 30 2017

NVIDIA has released the new VRWorks SDK V2.4 for application and headset developers along with the NVIDIA display drivers 384.76(Windows) & 384.47(Linux).

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VRWorks Audio SDK 1.0.1 Release Notes

VRWorks, GameWorks

Anthony Cascio, posted Jun 29 2017

NVIDIA has released the new VRWorks Audio SDK V1.0.1 with important bug fixes. The SDK has been posted at https://developer.nvidia.com/vrworks/vrworks-audio.

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VRWorks Audio SDK in-depth

VRWorks, Signal / Audio Processing, DesignWorks, GameWorks, GameWorks Expert Developer, GameWorks VR, Unreal Engine 4

Abhijit Patait, posted May 03 2017

Take an in-depth look into the new VRWorks Audio SDK

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VRWorks Support for Unity Now Available

GameWorks, GameWorks Expert Developer, VRWorks, DesignWorks, VR, Unity Engine

Vincent Brisebois, posted Apr 26 2017

Unity today released 2017.1.0 Beta 2 which enables support for our VRWorks technology.

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VRWorks SDK 2.3 Now Available

GameWorks, VRWorks

Anthony Cascio, posted Mar 15 2017

NVIDIA has released the new VRWorks SDK for application and headset developers along with the GeForce driver version 378.78.

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NVIDIA GDC Vulkan Driver available now!

Vulkan, VRWorks, GameWorks Expert Developer, Maxwell, pascal, GDC17

Mathias Schott, posted Feb 27 2017

We are happy to announce the immediate availability of the NVIDIA GDC Vulkan developer driver which supports not only that extensions that Khronos just

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Announcing The NVIDIA VR Funhouse Mod Contest Winners

GameWorks, VRWorks

David Coombes, posted Feb 14 2017

The votes are in and we are happy to announce that Pug Putt is the winner of our first ever VR Funhouse Mod Contest!

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Lens Matched Shading and Unreal Engine 4 Integration Part 3

GameWorks, GameWorks Expert Developer, Unreal Engine 4, VRWorks

Edward Liu, posted Jan 18 2017

One important thing that we have left out until now is that the w modification alone will not reduce any shading because it only affects the way geometries are projected to the screen.

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Lens Matched Shading and Unreal Engine 4 Integration Part 2

GameWorks, GameWorks Expert Developer, Unreal Engine 4, VRWorks

Edward Liu, posted Jan 18 2017

This section of the post will focus on integrating Lens Matched Shading into Unreal Engine 4.

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