VRWorks Audio SDK in-depth

VRWorks, Signal / Audio Processing, DesignWorks, GameWorks, GameWorks Expert Developer, GameWorks VR, Unreal Engine 4

Abhijit Patait, posted May 03 2017

Introduction

Proliferation of VR use-cases in gaming and professional visualization is putting increasing demands on realism and user immersion. This is particularly true in the gaming world, wherein absence of subtle environmental clues can make a significant difference to the gamer’s interest in the game and hence the game’s success.

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VRWorks Support for Unity Now Available

GameWorks, GameWorks Expert Developer, VRWorks, DesignWorks, VR, Unity Engine

Vincent Brisebois, posted Apr 26 2017

Continuing our joint effort to deliver amazing VR experiences, game development platform Unity today released 2017.1.0 Beta 2 which enables support for our VRWorks technology.

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VRWorks SDK 2.3 Now Available

GameWorks, VRWorks

Anthony Cascio, posted Mar 15 2017

NVIDIA has released the new VRWorks SDK for application and headset developers along with the GeForce driver version 378.78.

The driver is available for download at: https://www.nvidia.com/download/index.aspx and the SDK has been posted at https://developer.nvidia.com/vrworks.

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NVIDIA GDC Vulkan Driver available now!

Vulkan, VRWorks, GameWorks Expert Developer, Maxwell, pascal, GDC17

Mathias Schott, posted Feb 27 2017

We are happy to announce the immediate availability of the NVIDIA GDC Vulkan developer driver which supports not only that extensions that Khronos just released, but also a set of Vulkan extensions that provide the multi-projection functionality of our Maxwell and Pascal GPU architectures, which is the foundation for technology such as VRWorks, fast voxelization, and single pass cubemap renderin

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Announcing The NVIDIA VR Funhouse Mod Contest Winners

GameWorks, VRWorks

David Coombes, posted Feb 14 2017

The votes are in and we are happy to announce that Pug Putt is the winner of our first ever VR Funhouse Mod Contest!

Pug Putt narrowly beat out Stranded with Zombies and Batting Center in second and third places respectively.

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Lens Matched Shading and Unreal Engine 4 Integration Part 2

GameWorks, GameWorks Expert Developer, Unreal Engine 4, VRWorks

Edward Liu, posted Jan 18 2017

Engine Integration

This section of the post will focus on integrating Lens Matched Shading into Unreal Engine 4. We hope that this will serve as an example and provide guidance for developers who are interested in integrating LMS into their own engines. We will first provide an overview of how LMS works within the deferred shading framework before taking a more in-depth look at some specific rendering features and explaining the nitty-gritty details of making them work with LMS.

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Lens Matched Shading and Unreal Engine 4 Integration Part 1

GameWorks, GameWorks Expert Developer, Unreal Engine 4, VRWorks

Edward Liu, posted Jan 18 2017

Introduction

Lens Matched Shading (LMS) is one of the new technologies introduced along with the Pascal architecture, with the specific purpose of improving the performance and efficiency of Virtual Reality (VR) rendering. LMS achieves both better perf and perceived image quality than Maxwell's Multi Resolution Shading (MRS) technique.

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VR Funhouse Mod Contest Update

GameWorks, VRWorks

David Coombes, posted Dec 14 2016

VR Funhouse is NVIDIA’s open source VR Game that is moddable by the community. We are running a contest to find the best mods out there. As well as getting to share their work with the community, modders can win great prizes including Cash and GeForce GTX graphics cards.

Vr Funhouse is built on Unreal Engine 4 from Epic Games. Anyone can create mods using our custom game editor and UE4’s visual scripting system, no coding is required.

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Announcing The VR Funhouse Mod Contest

GameWorks, VRWorks, VR

David Coombes, posted Nov 18 2016

Are you a developer, modder, student, or hobbyist interested in creating amazing experiences in VR? Download the VR Funhouse Mod Kit and show us your incredible creations for a chance to win cash and GeForce GTX 10 Series graphics cards! VR Funhouse features the hottest simulation and rendering technologies, wrapped up in an incredibly fun virtual reality experience. It’s built using the Unreal Engine and features the following technologies used in AAA game development:

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