Vulkan, GameWorks, DesignWorks, VRWorks, GameWorks Expert Developer
The Vulkan Working Group released a major update to the Vulkan specification version 1.0.54, which includes new cross-vendor functionality in the form of 18 KHR exten
NVIDIA has released the new VRWorks SDK V2.4 for application and headset developers along with the NVIDIA display drivers 384.76(Windows) & 384.47(Linux).
NVIDIA has released the new VRWorks Audio SDK V1.0.1 with important bug fixes. The SDK has been posted at https://developer.nvidia.com/vrworks/vrworks-audio.
VRWorks, Signal / Audio Processing, DesignWorks, GameWorks, GameWorks Expert Developer, GameWorks VR, Unreal Engine 4
Take an in-depth look into the new VRWorks Audio SDK
GameWorks, GameWorks Expert Developer, VRWorks, DesignWorks, VR, Unity Engine
Unity today released 2017.1.0 Beta 2 which enables support for our VRWorks technology.
NVIDIA has released the new VRWorks SDK for application and headset developers along with the GeForce driver version 378.78.
Vulkan, VRWorks, GameWorks Expert Developer, Maxwell, pascal, GDC17
We are happy to announce the immediate availability of the NVIDIA GDC Vulkan developer driver which supports not only that extensions that Khronos just
The votes are in and we are happy to announce that Pug Putt is the winner of our first ever VR Funhouse Mod Contest!
GameWorks, GameWorks Expert Developer, Unreal Engine 4, VRWorks
One important thing that we have left out until now is that the w modification alone will not reduce any shading because it only affects the way geometries are projected to the screen.
This section of the post will focus on integrating Lens Matched Shading into Unreal Engine 4.