GTC Digital Demo: “Blender Cycles: RTX On” Highlights New AI Features

Graphics / Simulation, Computer Graphics & Visualization, Featured, GTC, Media & Entertainment, RTX

Nadeem Mohammad, posted Mar 31 2020

Blender Cycles, an open-source production renderer, is now super-charged with the latest generation of NVIDIA RTX GPUs.

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GTC Digital: Graphics / Simulation Presentations, Demos, and Posters

Graphics / Simulation, Computational Fluid Dynamics (CFD), Computer Graphics & Visualization, Featured, Media & Entertainment, Virtual Reality

Nadeem Mohammad, posted Mar 25 2020

Explore how the latest advances in AI, virtual and augmented reality, real-time ray tracing, graphics virtualization, and mobile edge computing drive faster performance, improve project outcomes, and revolutionize workflows.

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New NVIDIA Path Tracing Breakthrough Interactively Renders 7,000 Dynamic Lights

Features, Graphics / Simulation, Computer Graphics & Visualization, Featured, Media & Entertainment, NVIDIA Research, RTX

Nadeem Mohammad, posted Aug 12 2019

Learn how NVIDIA researchers stretched the capabilities of real-time path tracing to highly complex scenes with thousands of dynamic light sources

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AI Reinvents the Filmmaking Process

Artificial Intelligence, Features, cuDNN, Machine Learning & Artificial Intelligence, Media & Entertainment, Tesla

Nadeem Mohammad, posted Apr 02 2018

A deep learning startup working to automate the creation of digital effects in the motion picture and television industry recently announced they raised over $10 million in funding.

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Teaching Cameras to Read Body Language with AI

Artificial Intelligence, Image Recognition, Machine Learning & Artificial Intelligence, Media & Entertainment, TensorRT, Tesla

Nadeem Mohammad, posted Mar 27 2018

At GTC 2018 in San Jose, California, AI developers from all over the world come to demo their work.

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Call for Papers: Real-Time Ray Tracing

Design & Visualization, Features, Games, Media & Entertainment

Nadeem Mohammad, posted Mar 19 2018

Real-time ray tracing – the holy grail of graphics, considered unattainable for decades – is now possible for video games.

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Interpreting Privacy Policies with Artificial Intelligence

Artificial Intelligence, cuDNN, GeForce, Higher Education/Academia, Machine Learning & Artificial Intelligence, Media & Entertainment

Nadeem Mohammad, posted Feb 23 2018

A team of researchers from EPFL in Switzerland, University of Wisconsin and University of Michigan developed a deep learning-based program that can automatically read and make sense of any online service’s privacy policy.

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Protect Your Trademark with Artificial Intelligence

Artificial Intelligence, Cloud, cuDNN, GeForce, Image Recognition, Internet/Communications, Machine Learning & Artificial Intelligence, Media & Entertainment

Nadeem Mohammad, posted Jan 10 2018

Australian-based TrademarkVision developed a deep learning-based reverse visual search platform that protects your brand by identifying similar trademarks from around the world.

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Calibrating Stitched Videos with NVIDIA VRWorks 360 Video SDK

Virtual Reality, Media & Entertainment

Nadeem Mohammad, posted Jan 08 2018

The quality of 360 videos varies widely depending on the resolution of the cameras used to capture them.

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