Parallel Shader Compilation for Ray Tracing Pipeline States

Design & Visualization, Game Development, DXR, pipeline state objects, PSO, ray tracing, Shaders

Nadeem Mohammad, posted Nov 19 2018

In ray tracing, a single pipeline state object (PSO) can contain any number of shaders. This number can grow large, depending on scene content and ray types handled with the PSO; construction cost of the state object can significantly increase.

Read more

Accelerating Intelligent Video Analytics with Transfer Learning Toolkit

Artificial Intelligence, Smart Cities, DeepStream SDK, IVA, machine learning and AI, TLT, Transfer Learning Toolkit

Nadeem Mohammad, posted Nov 13 2018

Over the past several years, NVIDIA has been developing solutions to make AI and its benefits accessible to every industry.

Read more

Multi-Camera Large-Scale Intelligent Video Analytics with DeepStream SDK

Artificial Intelligence, Smart Cities, DeepStream SDK, IVA, machine learning and AI, multi-camera

Nadeem Mohammad, posted Nov 13 2018

The advent of the Internet of things (IoT) and smart cities has seen billions of video sensors deployed worldwide, generating massive amounts of data.

Read more

Breaking the Boundaries of Intelligent Video Analytics with DeepStream SDK 3.0

Artificial Intelligence, Smart Cities, CUDA 10, DeepStream, DeepStream SDK 3.0, Featured, Image Processing, machine learning and AI, TensorRT 5, Turing

Nadeem Mohammad, posted Nov 13 2018

A picture is worth a thousand words and videos have thousands of pictures. Both contain incredible amounts of insights only revealed through the power of intelligent video analytics (IVA).

Read more

Using Calibration to Translate Video Data to the Real World

Smart Cities, calibration, DeepStream, geolocation

Nadeem Mohammad, posted Nov 13 2018

DeepStream SDK 3.0 is about seeing beyond pixels. DeepStream exists to make it easier for you to go from raw video data to metadata that can be analyzed for actionable insights.

Read more