DRIVE PX Application Development Using Nsight Eclipse Edition

Autonomous Vehicles, Automotive, Drive PX, Levelopment Tools and Libraries, Self Driving Cars

Nadeem Mohammad, posted Apr 09 2018

The NVIDIA DRIVE PX AI car computer enables OEMs, tier 1 suppliers, startups and research institutions to accelerate the self-driving car systems development.

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NVIDIA OptiX Ray Tracing Powered by RTX

Design & Visualization, Game Development, Design and Visualization, Development Tools and Libraries, DXR, NVIDIA RTX, OptiX, ray tracing

Nadeem Mohammad, posted Apr 02 2018

Ray Tracing vs Rasterization Conventional 3D rendering has typically used a process called rasterization since the 1990s. Rasterization uses objects created from a mesh of triangles or polygons to represent a 3D model of an object.

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TensorRT Integration Speeds Up TensorFlow Inference

Accelerated Computing, Artificial Intelligence, Deep Learning, Develpment Tools & LIbraries, Software, TensorFlow, TensorRT

Nadeem Mohammad, posted Mar 27 2018

Update, May 9, 2018: TensorFlow v1.7 and above integrates with TensorRT 3.0.4. NVIDIA is working on supporting the integration for a wider set of configurations and versions. We’ll publish updates when these become available.

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Implementing NVIDIA Highlights Plugin for Unreal Engine 4

Game Development, Development Tools & Libraries, GeForce Experience, NVIDIA Highlights, Unreal

Nadeem Mohammad, posted Mar 21 2018

NVIDIA Highlights (or just Highlights) is a feature of NVIDIA Shadowplay that allows players to capture in-game moments automatically based on in-game events.

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Storage Performance Basics for Deep Learning

Accelerated Computing, Cloud, Other, Storage, System Performance, Workstation

Nadeem Mohammad, posted Mar 21 2018

Introduction When production systems are not delivering expected levels of performance, it can be a challenging and time-consuming task to root-cause the issue(s).

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