Design & Visualization, Game Development, DXR, pipeline state objects, PSO, ray tracing, Shaders
In ray tracing, a single pipeline state object (PSO) can contain any number of shaders. This number can grow large, depending on scene content and ray types handled with the PSO; construction cost of the state object can significantly increase.
Artificial Intelligence, Smart Cities, DeepStream SDK, IVA, machine learning and AI, TLT, Transfer Learning Toolkit
Over the past several years, NVIDIA has been developing solutions to make AI and its benefits accessible to every industry.
Artificial Intelligence, Smart Cities, DeepStream SDK, IVA, machine learning and AI, multi-camera
The advent of the Internet of things (IoT) and smart cities has seen billions of video sensors deployed worldwide, generating massive amounts of data.
Artificial Intelligence, Smart Cities, CUDA 10, DeepStream, DeepStream SDK 3.0, Featured, Image Processing, machine learning and AI, TensorRT 5, Turing
A picture is worth a thousand words and videos have thousands of pictures. Both contain incredible amounts of insights only revealed through the power of intelligent video analytics (IVA).
Smart Cities, calibration, DeepStream, geolocation
DeepStream SDK 3.0 is about seeing beyond pixels. DeepStream exists to make it easier for you to go from raw video data to metadata that can be analyzed for actionable insights.