Ray Tracing vs Rasterization Conventional 3D rendering has typically used a process called rasterization since the 1990s. Rasterization uses objects created from a mesh of triangles or polygons to represent a 3D model of an object.
Update, May 9, 2018: TensorFlow v1.7 and above integrates with TensorRT 3.0.4. NVIDIA is working on supporting the integration for a wider set of configurations and versions. We’ll publish updates when these become available.